Milking the DBZ Franchise..
posted by TheFirstEv (GILBERT, WV) Mar 27, 2009
Member since Jan 2009
20
out of
29
gamers (69%) found this review helpful
Ahh, every year, month, week, we see a new Dragonball Z game hit the shelves.. And Burst Limit looks to continue that tradition of milking the franchise for its moneys worth.
While Dragonball Z Burst Limit looks good in appearance. My first few moments of playing the game, in the Z Chronicle, I believe. The first thing I noticed, was the lack of moves for characters in the game. Though, there may be more unlockables, I'm not for certain. But I played the game through the entire Saiyan Saga. And while I found a decent fighter, you couldn't help but feel restrained right off. The lack of moves at the start was actually quite sad, considering those of us who follow the anime, realize how many moves that characters had in their arsenal, before the Saiyan Saga had even passed on..
But, enough about that. Graphics wise, it's pretty much like any other anime game's graphics. Though, they did look better when you compare today's Dragonball Z games, with the ones of the last gen.
Gameplay wise, due to the lack of the moves (in comparison to older games) and how easy it was to pull some of the "ultimate" ones off, I'd say the gameplay holds up pretty steady, when judged on a scale of the older games.
But the thing that annoyed me the most? Was the cut scenes during fighting. I've heard of some people liking them, but I just hated being cut out in the middle of a fight, for some cut scene, for someone like Nappa to say two or three words. When those extra seconds could of been being put towards taking my opponent down.
All in all, the game was a fairly decent effort. And, some will love the game, some will love it simply out of nostalgia.
So in that case, the game gets a 5 from me. A fair rating.
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