posted by cancelHoo (PHILADELPHIA, PA) Dec 4, 2009
Member since Dec 2009
gamers (67%) found this review helpful
Some of the other criticisms of this game on here really highlight the difference in CRPG (C for computer) players and console players. I've always shied away from console versions of RPGs which are either too action oriented or too Japanese (sorry Japan, but you are just too quirky and repetitive). Dragon Age, however, is a great title that brings the strategic combat of past classics like Baldur's Gate to a console. I have heard that the PS3 version is a tad dumbed down, but I am no longer interested in paying over $1000 to keep my PC hardware up to date. It does show what companies think console players are willing to deal with difficulty wise.
Party based RPGs are meant to be strategic. Those of you who complain that this isn't Oblivion should go play a shooter and leave the RPGs to the enthusiasts. I loved Oblivion, but it is definitely console oriented.
One final note. Why, with the power of the hardware and usb ports can't these games handle a mouse and keyboard?
posted by BredHammer (NIAGARA FALLS, NY) Jul 25, 2010
Member since Apr 2010
gamers (67%) found this review helpful
This game is phenomenal. For any rpg fan.
The great part is this game is truly deep and engaging. The story requires you to make outcome-dependent decisions from the first few dialogs until the end of the game. The characters are developed so well that you actually need full concentration through dialog to truly understand them. The armor/weapon/skill system is comparable to an mmorpg. The gameplay forces you to master each class and companion if you want to complete it on the hardest difficulty. It is truly a great game
The negatives are a glitched system. Everything from minor door opening glitches to freezing when loading. To play this game you must learn to both master the gameplay and ability to remember to save constantly.
I am an rpg, Everything from KOTOR to Mass Effect to Fable to Final Fantasty to everything inbetween and this game is exceptional but it is hindered by glitches.
You will be engaged and more than willing to experience multiple playthroughs based on simply wondering how that single dialog could have changed 40+ hours of gameplay.
I cannot give this game 10 based on these small errors because they WILL happen however you should not let that take away from your gaming experience.
Play this game. Buy it if you love rpg's. Either way this game brings everything to the table and deserves the acclaim it has earned. Just try to look past unfortunately frustrating flaws.
gamers (57%) found this review helpful
I honestly love this game, and mostly for the signature touches of any Bioware franchise: expansive plot detail, great dialogue, well-defined characters that stick with you, and a general immersion that's hard to find in the settings of other developers.
That being said, this game was never meant for the 360/PS3. Most notably, the console versions don't allow you to pull out the camera and utilize an overhead tactical view that's essential in many of the game's more difficult battles. Fights that are serviceable on normal or hard on the PC become ridiculously difficult in the absence of a dedicated "pause" key and an aerial view of the combat. Not that stopping the game during combat isn't possible, but only to bring up an obstructive radial menu that resumes action immediately after closing.
In addition, the graphics in the game were never really suited to such close scrutiny. The fact that you're constantly pulled in close allows you to see the many imperfections in the textures, and texture pop-in and slowdown are common.
Some of the talent/skill trees are nearly useless. Ranged units that aren't mages, for instance, are completely nerfed -- you're sometimes inclined to keep members of your party present to further for plot reasons only to have them die continually because they're tactically useless by comparison to better characters.
And perhaps most frustrating is the sloppy means by which the combat actually plays out. Melee can be an absolute mess -- see what happens when a melee enemy targets a distant friendly, and another character attempts to intercept. The enemy will sloppily push his way past the nearest melee friendly and continue moving, and you're rendered helpless just because the enemy is walking forward in a straight line. It's frustrating to look at, and any game that depends so much on combat should have known better than to allow that.
By managing to be compelling regardless, Dragon Age for the PS3 gets a 7.