A decent follow up to Dragon Age: Origins
posted by HardBoiled (TARZANA, CA) Mar 15, 2011
Member since Aug 2007
RPGs these days are hit or miss. I find it is due to the actual role playing elements they incorporate into these games. So many menus to scroll through to manage your equipment, inventory, attributes, items, etc. BORING!!!! Keep it simple, make it more accessible to those who don't often play RPGs. For example, the combat system, though much improved over the first game, still feels like it needs to be more prominent. Why can't we have a role playing game where you can fight your foes God of War style. And why is it you can't block in this game? This is an action heavy RPG, so make the combat exciting, fun, simple to learn. Your character should be able to block, use sword combos, and equip multiple style weapons. The story is great, but feels very linear. I felt like I was told where to go and didnt have much freedom to choose how and when I get there. The choice I can make in dialogue is pointless and does not dramatically change the story based on your answers. Too bad because I was expecting a much better game this time around. Console RPGs should be simplified, leave all the menu driven, turn based style RPGs to the PC crowd.
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