Not Interested in Taking Residence in this Lair
posted by JMichaud (BETHESDA, MD) Nov 13, 2010
Member since Jan 2008
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Back in 1984, Dragon’s Lair was a game that was meant to revolutionize the experience by having the player play in a cartoon as Dirk the Daring in his quest to save Princess Daphne. How? By moving the joystick in a certain direction(s) an/or hit the sword button (aka the 2 button). Hit the right commands at the right time and Dirk will get through the traps and monsters of the game. Back in 1984, it was a great arcade game because it was simple and it only costs one or two quarters for three Dirks.
But some arcade games make for lousy console games - even when the two version are exactly the same.
Even with the addition of Dragon’s Lair II: Time Warp and Space Ace (there is no Dragon’s Lair 3 here), this compilation can’t overcome the biggest obstacle that many arcade-to-console games face: lacking content.
Each of the three games has about ten minutes worth of material in them, for a total of half an hour.
That‘s it - there are no additional features or content provided - just the three games.
They want us to pay up $30 for this?
It’s not like they tried to add shelf life to the title with underhanded tricks in Time Warp. The checkpoints are few and far between, and you have to collect several treasures along the way. Miss a treasure, and you have to go back to near the beginning and go through many of the levels all over again.
For me, being forced to play a section of the game dozens of times over doesn’t make a game fun; it makes it frustrating. Besides, I can just watch the game play itself and save a lot of time and headaches.
Dragon’s Lair Trilogy should’ve been a downloadable game, and not a retail game selling for $30. SKIP IT.
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