After reading/watching the reviews for Dragon's Dogma, I wasn't expecting much. But, I have been pleasantly surprised to say the least! Yes, there are a few minor glitches here and there but on the whole it's a great game. The graphics are beautiful and the scale of the game is impressive. The voice acting can be a little cheesy, but still pretty decent. The only thing I've found kind of irritating are the "pawns" that you can have accompany you on your journeys. When gathering ingredients or items you find on your way, they tend to get in your way and try to take them before you have a chance. They also often ramble on about irrelevant things (though you can choose to have them talk less). But despite these minor irritations, you almost have to have them with you. It can get rather challenging without them if you're not leveled up properly. Preparation is huge too - a lot of forethought is needed and a large amount of time can be spent upgrading armor, weapons, health potions, etc. so that you don't die immediately when wandering about. It's very Skyrim-esque, just not nearly as polished. I would recommend this game to any of my friends and I plan on purchasing this game in the near future. Enjoy!!
Large danger-field environment that keeps the player on edge--especially at night, which truly is dark and deadly.
DD fundamentally lacks a compelling basis as a modern day RPG. It's old-school but not in a fashionably Dark Souls/Demon Souls way.
The story lacks brilliance.
The majority of the main quests are provided by 2 people while the side-quests are randomly uninteresting and irrelevant to the main quest.
The only side quest that links to a main quest, which made the quest worthwhile, was gathering a tome for a non-powerful mage who comes to aid you during a griffin fight.
I can assign my Arisen a voice but he doesn't speak and we could have assumed he/she would at least when commands such as Go, Come, or Help are initiated, instead my pawns talk instead and too much!
You have to set up fast travel mostly during your 2nd playthrough for the entire map.
There are no horses but with a combination of an Assassin's vocation, the Gale Harness ability, and Liquid Vim items, you can quickly set up the fast travel system.
Forgeries don't hold magical properties which makes me ask is this a RPG as in role-playing or realistic-playing game?
Pawns and affiliations with random people you meet that lack livelihood, interest, or understanding of character filled holes.
The Rift and Pawn enlistment, while it's an unique addition to the game that ties into the story, became quite boring as the same benefit could have been received from making 3 additional characters to develop from the start. Pawns became more of a hassle as there would be constant switching to keep your party at the same level.
Hybrid vocations are not accessible to Pawns.
Gran has more Pawns than people.
Texture design is semi-horrible for a modern RPG.
Opening music doesn't fit the game.
Overall, DD had a weak thought process on story, design and individual character interest. 2 more years and it would be a great game.
posted by frostywontons (SUISUN CITY, CA) Jul 22, 2012
Member since Jul 2012
Dragon's Dogma is at times brilliant, thrilling, and deeply entertaining, and at other times incredibly frustrating and unforgiving.
Combat: Skirmishes are brutal, interactive, and incredibly fun (especially boss fights). Scaling the back of a cyclops to gouge it in the eyes with a sword is rewarding, challenging, and exhilarating.
Atmosphere/ambiance: Exploring the world of DD can be one of the scariest task that you'll do. All kinds of creatures can appear and visibility is almost always obscured. DD does not indicate enemies on the mini-map (which is more or less useless anyhow) and rightfully so, for the lack of visibility gives your adventure a sense of reality and danger.
Pawns: This is what makes DD unique. "Pawns" are basically the other three people who make up your party. The catch is that you have a "main pawn" who iyou make, while the other two are the "main pawns" of other DD players whom you can freely DL. Your main pawn can be used at anytime by other DD players (even if you are offline) and can return with gifts (this in effect serves as an informal player-player trade system).
For one, there is a limited fast-travel system and, really, you will not be "fast-traveling" until a second play-through. 99% of the time you will be walking from point A to point B. The problem is that Gransys is a freaking huge swath of land. Mid-way through the game I half-expected to discover the possibility of riding some winged creature but sadly this never came and my feet remained my primary mode of transport. For me, this was the most frustrating thing because there were some quests that had you run half-way across the map only to have you run back!
Unforgiving/frustrating mechanics: 1) The auto-save is the strangest thing there is --- always manual save. 2)Romance system is convoluted and vague, and can potentially screw you over in the end. 3) Escort quests serve as CAPCOM's middle-finger to players. 4) One NPC to change vocation.