This game enraged me enough to write a review, which I never do. It's repetitive, and extremely frustrating due to the auto-save function. Not being able to load to an earlier point is ridiculous in a game like this. I failed a quest, after following instructions online, and only had the option of starting the game from the beginning again to replay it. Really really got me mad after investining so much time into it so now I'll be returning it.
Varied equipment, beautiful world, savage combat, and good character customization.
Some class design choices make no sense (looking at you no maces for fighters) Pawn AI can be rather spotty and targetting can occasionally be a problem with some skills.
Have to say it's a beautiful game, I like being able to see places across the massive bay and wonder what they are and when I'm going there. You don't need to be told you've entered a forested area, as it's obvious by the sheer number of trees. The entire game is filled with attention to those kinds of details.
Combat is a joy unless you bite off more than you can handle. The Pawn AI can sometimes get in the way, with mages starting and stopping spells midcast or others just following you around watching as you fight. When you fight larger creatures, it actually feels like you're trying to take on something massive and intimidating... so in that regard I am truly awed by the work the devs have done.
The sheer array of equipment is impressive, and gets even more impressive if you grab the DLCs for the game but some of the choices for who can equip this stuff gets a little weird. I cannot fathom why a fighter cannot swing a mace, but a Mystic Knight can... Or why said Knight must wield a staff to cast spells.
One word of warning... this is NOT a happily ever after kinda game. In that it's like the real world where people fight and die instead of complaining about their latte.