posted by Existence (SALT LAKE CITY, UT) Aug 30, 2013
Member since Jul 2011
gamers (100%) found this review helpful
This game is quite similar in gameplay as some of the older side-scrolling action games that were fairly prevalent in the days of NES/SNES and arcades (think Golden Axe, X-Men, The Simpsons, etc.). For those not quite as familiar, each stage is extremely linear with the player going from the left to right, and combat is set on the "vertical plane" (up and down on the screen); the player needs to be relatively on the same vertical plane as their target in order for attacks to connect (which I always found to be annoying).
It then combines that aspect with a dungeon-crawler: going into a dungeon to find randomized loot with various stat bonuses to upgrade your character.
It certainly does not play around with the concept of "high replay" because it kind of forces it on the player; there are a grand total of 9 different dungeons (+1 bonus dungeon, but it just re-uses areas from the others), and once they have been cleared once, to continue on with the story the player has to clear them...again...only with a different boss. I feel this is the reason why it felt so repetitive for me.
On the plus side, I did find combat to be fairly fun and easy to master (although this may vary with class selection, the Fighter was pretty easy to learn). I also thought the highlight were the boss fights; most of them were far more interesting than the general button-mashing during normal encounters.
I did find the AI team to be incredibly stupid (but I was able to solo with the Fighter) and at times there are so many flashy effects on the screen it can be hard to tell where your character is.
What was the most disappointing for me were the lack of NG+ functions. Not much carries over other than money (which isn't used for much) and any ally NPCs for your team (which is decent, but didn't improve much). As a result it almost felt like I had to start a new character from scratch, which hurt my interest in playing again.