It's got some funky beats, but the combat is off-key
Dec 18, 2007
Draglade is a game with a serious identity crisis. Its core gameplay is based around a simplified one-on-one fighter, but it also tries to integrate elements of RPGs, side-scrolling platformers, music games and even a bit of “gotta catch ‘em all” collecting. Does it work? Well, sort of.
Draglade’s story and setting are based around “Grapping,” a funky-fresh futuristic sport based on the novel new concept of people beating the snot out of each other. The story’s the sort of material you’d see on any random kiddie anime, and the characters are equally clichéd in both design and personality. (Though, to give the game credit, it’s refreshing to see a chubby character who isn’t extremely slow and/or stupid.) There’s a lot of dialogue that you probably won’t care about, but thankfully, a good chunk of it is skippable.