posted by peterce1111 (EAST LONGMEADOW, MA) Oct 20, 2014
Member since Apr 2012
I did not like the controls they were so bad, this game is like a hack and slash donkey kong game where u have to go find the bananas cuz they get stolen by some tiki. its a lot like Mario except u play as dk and when u get diddy kong u can hover slightly but still the game was very frustrating cuz I hated falling climbing and getting hit by those big plants with teeth, this game was a waste of time to rent and play.
posted by HPDonut (SOUTH PLAINFIELD, NJ) Jun 4, 2013
Member since Apr 2013
gamers (13%) found this review helpful
I've always followed the Franchise of Donkey Kong Country since the Super Nintendo titles, but this game is an exact copy of the Wii version slapped on a 3ds cartridge with mediocre 3d effects. if you have already played the Wii version don't bother because all you will get out of it is portability and some mediocre 3d effects.
posted by pizzaquest (NORTH CHESTERFIELD, VA) Feb 26, 2014
Member since Feb 2014
I was incredibly excited to rent this title. At the beginning of the game I was having a great nostalgic time reentering the jungles of Donkey Kong Country, but that nostalgia wore off within a few levels, and I started to catch of a glimpse of the clunky controls. At first I figured I would get the hang of the controls. There has been plenty of games I have played where the controls felt unnatural at first, but soon enough those controls became second nature: THIS IS NOT ONE OF THOSE GAMES. By the seventh world in the game when the level difficulty actually picks up I found myself screaming at my 3DS every time I died. Not that satisfying "I WAS SO CLOSE, I CAN FEEL IT! I'M GOING TO BEAT THIS GAME!" scream, but a much different "ARE YOU KIDDING ME? NO YOU'RE RIGHT DONKEY KONG, I DIDN'T PUSH THE JUMP BUTTON AT THE EDGE OF THE LEDGE!" scream. The game never registers your button inputs at the ABSOLUTE worst times. It feels like the game decides randomly if it wants the controls to be too rigid or too loose every time you make a difficult leap, seemingly always in the way you don't want it to be, resulting in jumps that fall too short or completely past the target you were aiming for. I initially was trying to complete the game 100% by finding all the collectibles and secrets, but realized that was pointless halfway into the second world when I needed to quickly and efficiently ground pound and blow objects in the game to gather puzzle pieces while dodging obstacles; a literally impossible feat when the game doesn't register 50% of your down+Y and down+B commands. I played until the very last level of the game wherein you have to use one of rocket barrels (which have exponentially worse controls than normal gameplay) to navigate upwards while dodging stationary and mobile obstacles. The problem here was the game NEVER registered any of my leftward joystick inputs resulting in me killing myself for 40 minutes. These controls make a mockery of a would-be good game.