All I wanted was a cool game with minor storylines and Wii control usage that mimics real punches. Giving a work out would be great.
On those criteria, Don King was best. The controls are similar to a punching action, but I agree with other reviews that say that the balance board is useless. It took me about 45 minutes of going quickly to work up a minor sweat.
What really disappointed me about Don King is that it has text messages and junk between matches but there aren't any instant replays of knock-down punches. I can't tell what I did to knock someone out or how they knocked me out.
Is a replay feature that hard?
The controls for Punchout were too much like a joy stick and the opponents were too goofy: you had to know the exact combination of punches to knock down the goofy characters.
This game is "OK". The graphics are good and it has the exclusive license for dozens of Boxing Legends. The cenemas are actual video's and this make it entertaining.
My problem was the lag in control. When you first begin the game you have limited selections to choose aa boxer. The higher the stats the better the boxer, this is ok if you own the game or want to spend weeks completeing the game.
I would like to have a boxing game, or a game in general, that uses the players ability to the fullest. So, the faster I punch - the faster the game punches; the faster I swing, the faster the game swings, the quicker I slice, the faster the game slices. Wii developers tend to make games for babies or handicaped players.