Competitive chaos with no hope
posted by palumatzu (SAN ANTONIO, TX) Jan 18, 2013
Member since Feb 2011
When I played this, I felt like I was playing Mario Party a lot. You go around, fighting monsters in control of towns. When you defeat a given monster in control of that town, the town starts producing tax for you, which you have to collect, either by landing on that town, or by landing on certain game board spots. The rub comes in the multiplayer aspect. Alone? Then get the exceedingly broken AI to play with you. Either way, the base premise is you go around, grinding for levels and money, trying to keep your combat levels ahead of your opponents. Whoever has a superior combat level is destined to win out-- Having more money does not mean you have an advantage, it just means your standing in first place. Sound confusing? Then try racking up over a million gold coins, only to have your opponent come and beat you into coughing it all up. And then there's the towns--oh, the towns. Beating the monsters in control of them makes you the governor, and makes that town's worth go to your final score, which in the end determines who wins the game. After all this, there's luck. Sometimes, even the strongest player can fall to last place with a little bad luck. I did not like this game, and if you don't like fighting to cheap-shot your opponent with out receiving cheap shots in turn, then neither will you.
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