Divinity II - Bugs and Glitches
posted by lordkor (MANAHAWKIN, NJ) Jan 10, 2010
Member since Mar 2008
This game was bad. If it supposed to be a sequel I dread to see how bad the first one is. It had the makings of a really good game, but they dropped the ball either because they rushed to get it out, which is likely, or they simply don't know how to make a good RPG, also likely.
WHAT I LIKED:
You get a lot of different weapons; Swords, Axes, Maces, Hammers, Bows etc. Some have special properties, some enhanced your skills or attributes. You can also enchant them and add more powers to them if you find the right items. You can also turn into a dragon later in the game. Also there are a fair amount of side quests you can do as well. The leveling system is open ended, you don't need to focus on any particular class or skill set.
WHAT I DISLIKED:
Just about everything else. The frame rates at times are poor. Objects sometimes pop into view, and the movements of both your character and NPCs are jerky. They move about like they are catching up from lag, movements are not fluid and smooth. There are also scores of bugs and glitches. One of the most major ones is fighting enemies. They will chase you to a point before stopping and returning to their starting point. Although this might some tactically in your favor, when they retreat their health regenerates at an alarming rate. For the most part this makes taking an enemy out from a distance almost impossible as they regenerate faster than you can hurt them. Also the game isn't very large, you go to two main maps, one which becomes accessible only from the air later in the game, and another which you have to use dragon form to move about. It gives a forced feel to shove you down a linear path and removes any exploratory value.
THE GOOD
Lots of weapons.
Fair amount of side quests.
Dragon form
THE BAD
Poor frame rates
Linear plot
Limited exploration.
THE UGLY
Enemy health regeneration.
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