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Dissidia: Final Fantasy


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1705 ratings

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Truly awesome for FF lovers

posted by Carbine (COLTON, CA) Aug 25, 2009

Top Reviewer

Member since Dec 2007

30 out of 34 gamers (88%) found this review helpful

Square Enix hit the nail on the head with this one plain and simple. Right from the start you will notice this little UMD is packed full of content. Two different Story modes, quick matches, multiplayer, extensive bios, the ability to record fights, and more.
The basic idea is a fighting/rpg style game where as before every match you choose your character and equip them with different items, gear, and summons that you get from playing that will modify your stats. Once thats done you go into the match with your character and fight. The fighting is really simple to pick up but fairly hard to master. The basics are that you build bravery points by using bravery attacks. the higher the points get the more damage you will do when you use an actual hp strike. Also while raising your own bravery you can simultaneously lower your opponents points by landing your attacks. The skill comes from learning when to use bravery or hp attacks as when you use hp attacks your points diminish and if your opponent catches you off guard there points will skyrocket. At the end of each battle you will collect experience, items, etc. As you level up eventually you will unlock new powers and can use better gear.

Theres a lot more to it so I will just get into the pros/cons:
Pros: Beautiful graphics, plenty of characters all brought back perfectly, Good voice acting, epic music, and more content in one UMD then I've ever seen.
Cons: No online multiplayer!!!, the first story mode can get old (but the second one is way better), and it can get insanely hard sometimes even on the easier settings.

All in all if you are a FF fan I believe you will love this as it was made as the ultimate fan service project. There is soooo much more then I was able to share and I label this game a MUST rent, and highly approve of as a definite buy.

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posted by Done25 (ALBANY, NY) Sep 8, 2009

Member since Feb 2008

10 out of 13 gamers (77%) found this review helpful

Describing the GOOD things would take too long. So I will go over the (few) bad.

1. Blocking and dodging is a bit overpowered. You can LITERALLY backstep INTO an attack and not get hit if you timed it right. (Ex. Genesis Rock - Rips rocks out of the ground and shoots them in different directions. I can EASILY back step through the rock as it get's shot at me. The computer abuses this like crazy. It will literally stand IN PLACE and not get hit.)

2. If you don't keep up on your level and equipment grinding you will quickly fall in power levels in story mode. (Not THAT big of a problem.)

3. Some characters are borked (Exdeath) and some suck. Horribly. (Kefka and his "all my brave attacks can be dashed back at me.")

3. You (basically) have to buy the villains to play as them and you have to do the hero's stories to unlock the secret characters. So that you can buy them. (One at 5 and the other when all 10 are done) But you have to beat their story first.

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Fan Service in Spades!!

posted by PATSFAN2K6 (attleboro, MA) Sep 8, 2009

Member since May 2006

4 out of 6 gamers (67%) found this review helpful

Crossover fighting games are nothing new, and they always tend to have one thing in common: From Super Smash Bros. to Marvel vs Capcom 2, they're less about exploring what happens when disparate universes come together, and more about seeing how hard those universes can wordlessly kick each other in the teeth. It's almost always fun, but for fans invested in the stories and characters of the crossover properties, it often feels like something's missing from the experience.

To say Dissidia Final Fantasy isn't like that would be a gross understatement. Bringing together a cast of 20 heroes and villains from the first 10 Final Fantasy games (plus two secret ones from XI and XII), it blends RPG elements with deceptively simple one-on-one fighting to create a crossover fighter unlike any seen before. It also puts about as much emphasis on story and character interaction as it does on fighting, and the action is supported by dozens of lengthy, densely chatty cutscenes, most of them devoted to just showing how all these characters interact with one another.

There's a fresh plot behind these meetings, revolving around the gods Cosmos and Chaos gathering champions for one last, end-of-the-universe battle. But ultimately, how much you care about it all will tie in directly to how big of a Final Fantasy fan you are. If the thought of FFVII's Sephiroth having a conversation with FFVIII's Squall gives you fanboy/girl chills, or if you've always wanted to see FFIV's Cecil reconcile with his brother/nemesis Golbez, then the stories that unfold here are a huge treat.

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