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From the very second the game started and static cutscenes of a classically animated cartoon began telling a lengthy, no voice acting, story that went on and on boring the spit out of me, I admit I was put in a bad mood.
For a moment after the gameplay started I felt a little better but quickly realized this "3D" platformer had no use for 3D, the stylus use was drab and irritating at best, and the platforming - definitely the working aspect of this game - was really no different from any other except every time Mickey jumps he lets out an exclamation.
Let me repeat that for you. EVERY TIME he jumps, he yells out. Maybe only I have a problem with that, but like Mario Galaxies before, the constant yelp drives me crazy. And I'm not turning the volume down for one awful sound effect.
After finishing the first 4 stages or so, I realized I was doing the same controls and basic timing I had worked with in a different, ninja (Shinobi - recommended) game that actually used the 3D, didn't bother with the stylus because the 3D is on the top screen, and most importantly the ninja is SILENT. The platforming controls, the Ninja has an additional grappling hook, are very similar in my opinion with difficult jumps, tricky moves, and increasing difficulty to get to the out of the way places.
I like Mickey and Disney, but this game lacks everything I've always liked about their cartoons: animation, not static pictures, voices, not gibberish, and if you are going to use the stylus, make it cool...I never was one for drawing inside the lines.
One of the worst games i have palyed, i didn't even get through the first part and hated it, as much as i tried to give it a chance, it was just so gruling, the fact you can't even use the paintbrush unless you're ata specail point, it bugs me more than a little, only reason you'd play this is to try and remeber the ilusion series, which this hardly owns up to..
This game could use a configuration option menu for both the sounds and the controls. The sounds don't usually bother me(I either have it on low while watching tv or off completely) but I'm used to using the a button for jumping and the b for attacking. There is a little bit of reading to do especially during the intro but if you like rpgs/adventures you should be used to that. I like the moderate difficulty(I usually only play turn based) for those of us who don't have perfect timing. It seems dificult enough to provide some challenge while not being too frustrating. There are quests to move the story along and usually reward your character with stronger ablities etc. The ablity to switch between paint and thinner for distance attacks makes it easy to recharge your health whenever you need to(one gives you hearts the other gives you money). Beside those attacks you also have a jump or a spin attack to for nearby enemies(the spin attack is handy for when you don't want to jump into overhead spikes). While in the fortress you can use the game currency to upgrade your stats and if necessary you can replay older levels to earn extra money. Overall I love the puzzle solving element of this game.
"Epic Mickey: Power of Illusion" tries to carry on in the tradition of classic Disney video games like "Duck Tales", "Aladdin", "The Magical Quest", and, of course, "Castle of Illusion", but comes up extremely short. It lacks the charm and whimsy of those older games; it all rings very hollow. In addition, there are very few levels, the gameplay is severely lacking in variety, and though plenty of beloved Disney characters put in appearances, they're all very boring and devoid of personality.
"Power of Illusion" can be an amusing romp for a couple of hours, but you won't find much life in it beyond that.