I had a hard time trying to follow the story line (most of it explained through the loading screens instead of character dialog). And all the abilities in the game started getting repetitive after the first hour or two. Game looked and felt good, but it was really difficult for me to stay interested long enough to even get half way through the game.
I had Dishonored and Assassin's Creed III out at the same time, so it was interesting to be able to compare some aspects of the two. While AC3 woos with its hyper-realistic textures and sprawling 'open' world, the Unreal Engine powering Dishonored lends a gorgeous looking - and still very real - aesthetic to the game that I actually find more enjoyable to look at. Lighting effects in particular were often stunning, and the overall art design of the game and spooky vibe (Tallboys!) engendered a level of suspense and intrigue that AC3 just can't match.
Combat in AC3 is more or less just jamming a bunch of buttons, let's be honest. It can get boring, and is often frustrating. Difficulty is only lent by enemies that have unbelievable strength or numbers. In Dishonored however, every enemy presents an actual tactical challenge, and evasion - vastly better executed than in AC3 - is often preferable. When battle is required, you have a variety of interesting and useful weapons to choose from (as opposed to AC3 where the choice often seems moot), and you actually have to block and thrust in a realistic fashion. Enemies do substantial damage, enough to be realistic, but not to the point where you die over and over for no obvious reason. Again, balance is the name of the game here. This is a game where the design was thoughtful, and every element - thematic, story, and gameplay - has a purpose.
If you want to watch an epic movie where you occasionally have to run along a set path and jam some buttons, AC3 is great. But if you want a unique, challenging, suspenseful, and engaging thrill-ride that'll entertain you for a weekend or two, Dishonored is the way to go.
posted by GoBucks15 (LEWIS CENTER, OH) Dec 20, 2012
Member since Jan 2010
Dishonored will be my game of the year for 2012. Although the story is mediocre at times, I felt an emotional connection to Corvo and Emily. Moreover, the combat was the closest thing to actually freedom in a game since perhaps Deus Ex. The ability to either go on a murderous rampage or use stealth to accomplish the task at hand was incredible. Additionally, this game reminded me somewhat of Bioshock in how your actions are reflected in the world around you. The art style was nicely done with how it does not go for realism, but instead looks like a beautiful painting. This is a must play for any gamer!