I had Dishonored and Assassin's Creed III out at the same time, so it was interesting to be able to compare some aspects of the two. While AC3 woos with its hyper-realistic textures and sprawling 'open' world, the Unreal Engine powering Dishonored lends a gorgeous looking - and still very real - aesthetic to the game that I actually find more enjoyable to look at. Lighting effects in particular were often stunning, and the overall art design of the game and spooky vibe (Tallboys!) engendered a level of suspense and intrigue that AC3 just can't match.
Combat in AC3 is more or less just jamming a bunch of buttons, let's be honest. It can get boring, and is often frustrating. Difficulty is only lent by enemies that have unbelievable strength or numbers. In Dishonored however, every enemy presents an actual tactical challenge, and evasion - vastly better executed than in AC3 - is often preferable. When battle is required, you have a variety of interesting and useful weapons to choose from (as opposed to AC3 where the choice often seems moot), and you actually have to block and thrust in a realistic fashion. Enemies do substantial damage, enough to be realistic, but not to the point where you die over and over for no obvious reason. Again, balance is the name of the game here. This is a game where the design was thoughtful, and every element - thematic, story, and gameplay - has a purpose.
If you want to watch an epic movie where you occasionally have to run along a set path and jam some buttons, AC3 is great. But if you want a unique, challenging, suspenseful, and engaging thrill-ride that'll entertain you for a weekend or two, Dishonored is the way to go.
Dishonored will be my game of the year for 2012. Although the story is mediocre at times, I felt an emotional connection to Corvo and Emily. Moreover, the combat was the closest thing to actually freedom in a game since perhaps Deus Ex. The ability to either go on a murderous rampage or use stealth to accomplish the task at hand was incredible. Additionally, this game reminded me somewhat of Bioshock in how your actions are reflected in the world around you. The art style was nicely done with how it does not go for realism, but instead looks like a beautiful painting. This is a must play for any gamer!
posted by Petrucci1 (SANTA BARBARA, CA) Dec 20, 2012
Member since Dec 2012
Game is alot of fun. is linear but I dont mind that and it doesn't pose much of a challenge tell the later levels. So if you want a challenge put it on a harder level or try to sneak the whole game. graphics are on the low side considering some of the other games to come out recently but game play still alot of fun