That's what really is Dishonored's greatest downfall. It takes the familiar formula of magic powers on your left hand some kind of weapon on your right hand set in an unusual time period that we've seen from games like Bioshock series and then fails to deliver something as robust as we have come to expect. The story begins with an interesting enough note and the world feels lived in enough to be realistic, but the story quickly dies down as you go on missions which revolve around taking an extra few minutes to complete the mission in the "easy" way or do it the "hard" way.
There really is no hard way. Dishonored tries to borrow from Assassin's Creed's stealth system, but in first person it feels a little less than polished. It's difficult to be sneaky in a first person perspective and there's no real reward for being sneaky. It's just as easy to clear out a room with your sword and pistol than it is to sneak through the room.
Upgrades require item pickups which really break storyline. It's frustrating to see an upgrade and have to spend precious time navigating to it and then navigating back into the mission. Side quests are like this too with sometimes endless go to X and do Y then return formulas it seems like they were an afterthought.
Visually the game is tight and I really did enjoy some of the different "spells" the game lets you use even if they were mostly unnecessary. Enemy AI ranges from X-Ray vision to drunkard who left his glasses at home as well so it's easy to want to give up and just use magic to kill people instead of sneaking around them.
Multiple endings make the story refreshing, but I couldn't help feeling like I was in a tiny "open" world which was really linear. I had been excited to play this game but after about 3 hours I was disappointed enough to not really want to play anymore at all.
For all it's downfalls it still is a decent game tha
There aren't many games out there like this one and this game is awesome. You play Corvo Attano, a bodyguard for an empress who is framed for her murder and the kidnapping of her child and heir to the throne. Upon breaking out of prison who set out on a path of revenge and retribution.
Pros: Choices- This game provides you with choices through out that actually effect the outcome of the game, which is measured through chaos. The more people you call the higher the chaos. You can go through hacking and slashing or sneak through the whole mission the choice is yours. Also their are multiple paths you can take to reach your target. It has hitman type feel to it. It is linear in the way that you have confined areas, but you have so many paths in those areas you don't even notice.
~Length and difficulty- Was a rather long game I got around 15 hours in and it was rather hard even on normal.
~I really enjoyed the atmosphere of this game. It was dark and sinister and fit the revenge theme well.
~Story- Their are lots of collectibles to find, from reading books/notes to listening to audio logs it really helps boost the story.
Cons: Characters- Corvo is a silent protagonist, except when people ask questions. I think it really took away from the character relations in the game.All of the characters are bland. I enjoy games with good dialogue etc and it just wasn't there. I wish they would have built more of a relationship but we Corvo and the Empresses daughter, Emily.
~Graphics- I really don't care about graphics that much and they aren't bad but their are times when textures don't load right. I also had a few instances where corpses glitched out and got stuck in walls which creates a lot of noise, which is bad in this game.
If you are a fan of the Hitman series get this. It is pretty much a first person Hitman but with swords. It's not the best game ever but it's really good. It has a high replay value because of the different ways to play it.