If steampunk-inspired, dark, plague-ridden landscape filled with danger, magic, bizarre machines, pseudo-Victorian finery and industrial decay is a backdrop to your dream vacation, and a handsome loner framed for the crime he did not commit on a road to revenge and redemption is your personal fantasy, then this game is for you.
Despite starting like a few other games (especially Bethesda's), the game moves and evolves quickly into a unique and beautiful gem. It's tumultuous, philosophical, darkly romantic, tragic and wise and at the same time extremely dynamic, agile, tough, violent and original.
Imagine if Gothic horror, classic RPG, Thief franchise, Assassin's Creed, and Elder Scrolls lore got together around a witch's cauldron and brewed something beautiful, terrible and awe-inspiring together.
The game is smooth and immersive, I had only one bizarre NPC identity-swapping bug that did not affect the game (although probably traumatized the NPC whose fate was in Corvo's hands). You will be freely exploring areas, traversing underground tunnels, discovering multiple ways to neutralize enemies, you will scale castle walls, swim, shape shift, steal, cast spells, snipe your enemies, save or condemn lives.
You will fall in love with the thinking character who is so human, who could feel love and regret, and is often presented with a choice of whether to reach his goal with pure violence or with intelligence and stealth, which are the most important requirements in the game.
The plot is fascinating, unique and will teach you new things as you move on with the story line, teach you how to avoid or destroy danger that lies ahead, and outcome of each step will depend on your choices.
The game is magnificent. Play it. It was excruciatingly sad to part with it when it was over.
I felt like Dishonored was an incorporation of both the fable series alongside a assassin's creed make. Game-play was decent, graphics weren't all to great, and the story didn't exactly fit together all to well. Positive things I can say about this game is the actual gameplay was pretty decent, it gave you the desire to want to continue to play because of the challenge of not just killing everything in sight but rather strategizing ways to accomplish a task.
It was a nice versatile story line.
Upgrades:You were able to upgrade abilities by finding 'runes', used like a currency for abilities.
You were able to buy upgrades to gear/weapons, and even find 'blueprints' which would grant an additional upgrade to buy. Wish bones are an obtainable object that were basically perks.
I enjoyed the abilities very much.
Different ways to approach every situation stealth/rush-in type of play.
There wasn't very much abilities, and no way to gain new ones, little repetitive in that aspect.
The game was fairly short in my opinion.
I did like the game it was a different approach.
A must grab for game lovers and people who appreciate the assassin/stealth genre especially.