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Disgaea: Hour of Darkness


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Disgaea Hour of Darkness

posted by 13bubster (HAZEL GREEN, AL) May 27, 2011

Member since May 2011

1 out of 1 gamers (100%) found this review helpful

Disgaea Hour of Darkness is a strategy RPG for the PS2. There are good and bad aspects and I will tell the ones that stand out.

Story - You play as Laharl. Prince of the Netherworld who was "rudely" awakened by his "loyal" vassal, Etna. He discovered that during his 2 year sleep his father died. Now demons from all across the Netherworld are fighting for the throne since Laharl seems to be no threat. From there you meet Angel trainee Flonne, who was assigned the task of assassinating Laharl's father. After she discovers that he is already dead, she decides to make her objective to find outthe demons' true intentions and to see if they are capable of love. The story and characters are quirky and unique, which is typical of NIS and Atlus so it is expected that is setting is very odd. (9)

Gameplay - The game is a srategy RPG so instead of exploring dungeons you battle on grid based maps in different areas. The game is of course turn based so each character will get a chance of performing an action if the repuirements are met. There are a multitudofjob classes to acquire and master and in the end it becomes a stat horder. At certain points grinding is neccesary and it requires a lot which bothered me that I had to stop progression to grind for hours and hours so my characters would survive. Also some battles do not give experience at the end which frustrated me deeply. Healing your characters after battles costs money but you get prizes for it and the shop inventory and prices requires you to give up tou items to bribe the senate sometimes which is a waste. Although the concept is original at some points its frustrating when you have to give up your iems just so you can get new weapons and armor. The Item world is unique as well and is agreat sidequest for major grinders. (6)

Presentation - The game presents itself very well with an orchestrated and quirky soudtrack. The game at times will look like a PS1 game but the art is wonderful. (8)

Overall I give it a 7.3

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tactical combat system x army of characters = slow

posted by tchalvak (CANANDAIGUA, NY) Feb 5, 2009

Member since Dec 2008

The characterization of the characters that you can play is fun, but the combat system is really really slow and detailed, and you have to do actions again and again and again for each different character.

You have to really really love tactical multi-character games to be able to get through the combat system.

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What can I say?

posted by Antares07 (HANOVER PARK, IL) Nov 18, 2008

Member since Sep 2008

I was always the kind of player that would go through finding some stuff and was always a little scared by massive customization, but Disgaea flipped my switch. I found myself at times, just to get some fun money and new classes, making entirely new battle-groups of people and slugging it through previous levels with my new group, just because of the huge difference there is between it and your probable starters. It's when you make more and more classes that your see just how dynamic and strategy-heavy the games can get when you're in a pinch. I'll admit the graphics were sub-par, but I felt right at home with sprites that reminded me of the old Final Fantasies. The voice acting is great and the story is fun and well played. This is a game that when you ship it back, you'll find yourself thinking about it, then adding it back onto your game q if you haven't bought it already. I am still trying to get my paws on it, myself.

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