Critic & User Reviews
The Sequel to Disgaea, Very Similar, O Just as Fun
posted by entenkatsu (DENVER, CO) Jan 25, 2007
Member since Jan 2007
2 out of 2 gamers (100%) found this review helpful
Gameplay is more or less the same as Disgaea, but with a few new prominent features. Geo Panals can now move around, you can unlock the Dark World (a la La Pucelle Tactics), a new central hub, fight various pirates within the Item Worlds, upgrade your items even more, and much more. With new classes and characters, as well as new skills and spells (such as the new "Tera" level of the elemental spells), you can customize more than before.
The Dark Court is an especially nice touch, adding the ability to increase your stats, build your demonic reputation, and EXP gain by obtaining Felonies, which are considered war medals for demons. New Proposals exist in the Dark Assembly as well, such as becoming a senator yourself and increasing the voice (influence) of the parties! Unlike before, the Assembly now shows your chance of passing a bill, giving you an even better idea of what you are capable of, and sometimes, Legendary Senators appear, who, if you can get on your side, make powerful allies in there!
The difficulty is even more balanced than the first Disgaea, allowing for a game that is not too easy but not too hard for most. While it may be simple for hardcore NIS fans, it now features the most intense and difficult final secret boss ever, surpassing even Phantom Brave's!
Overall, the game deserves a slightly lower rating, however, than Disgaea. The characters are not as unpredictably silly as in the first game, and the main character hardly changes his attitude throughout. Despite these little gripes, it's still an awesome game!
I love SRPG's
posted by Kenross (HUNTINGTON BEACH, CA) Sep 10, 2006
Member since Jan 2005
11 out of 12 gamers (92%) found this review helpful
one of the funniest games you can buy
posted by VGking (PUNTA GORDA, FL) Jan 3, 2007
Member since Jul 2005
1 out of 1 gamers (100%) found this review helpful
for fans of the first a lot of characters from the first make cameo appearances and you can get both Etna and flown in your party. even has a french speaking flying frog. the only problem with this 200+ hour games are the graphics that are extremely outdated, this is the PS2 not the PS1, oh and there are references in the game, a lot of references, they range from ones any one can catch like the description fr a item called gum in the game double the flavor double the fun to complete nerd references like a sword in the game called the sessumaru (i know i didn't spell that right and i don't care) with a description find the jewel shards(a reference to the popular anime series inuyasha)this game in a great game that would make a fine addition to any game collection.
It's Disgaea, again...but, is that so bad?
posted by Urganite (AKRON, OH) Sep 29, 2006
Member since Sep 2004
6 out of 8 gamers (75%) found this review helpful
As with other Nippon Ichi games, the graphical style is the same, and high enough quality to be appreciated, though the same sprites have been recycled into this latest NIS game as have been used in Disgaea/Makai Kingdom. The dev time seems to have been very short as the first Disgaea's engine was also reused, and the reuse of these elements seems to have given NIS more time to dedicate to splash art inclusions at various points in the game, though I have to wonder if they weren't just trying to rake in more money from the current Playstation hardware iteration before it becomes outdated. The translation seems to be off again; NIS games in English seem to be rewritten quirkier than they actually are in Japanese, and I am not sure why this is. Thankfully, the Japanese soundtrack is again included as an option in the game.
The storyline is decent though lacks cohesion, occasionally reaching out toward the nonsensical as far as character behavior, similar really to a low budget manga. The music is not poor, but like other NIS games, could be much better, if they didn't use the same composer for every game. Graphically, the game is Disgaea, meaning it's 2D and sprite driven. Though the sprites are very good viewed from that perspective, they are the exact same sprites...not much of the sprite work is new. Though I can't claim to have finished the game yet, I don't expect to be seeing many new character classes. As far as gameplay, Disgaea 2 still delivers the same tactics type game experience as its predecessor.
The best turn-based strategy RPG out-to-date
posted by Insanity (Perry, FL) Dec 6, 2006
Member since Oct 2005
4 out of 6 gamers (67%) found this review helpful
Absolutely everything in it. My first thought of this since it is a RPG is "what is the level cap?". Well be satified because the level cap is at least 1000. Now for the rest of it, I will start with how you unlock things. There is a Court system in it which you use mana to make characters or propose bills. Bills help you unlock stuff in the game such as new character classes or just messing around with the game. Now with messing around with the game you can make more or less costing items, stronger or weaker enemies, or just set rules for the next stage you go to. I have mentioned getting classes by bills which you unlock the bill for by completing a certain task. With this system said and done the battle system is intuitive and can keep you engaged in it. Now with battles all you do is kill the monster so it would seem to get boring right? Wrong, since you can set the difficulty of the monster by bills you can have enemies twice your level fighting you at the begining and they have a mode called item world. where in which is a set of rendom battles you use to level up your item's strength. Also, when you create chaaracters you can reincarnate them at level one with increased stats, so even if you do reach the level cap (whatever it may be) you can always make you characters even stronger!! Overall for RPG and Strategy fans why don't you already have this on your Game-Q? For average gamers this is definetly worth trying
Best one yet!!
posted by moldymilk (Elgin, TX) May 15, 2007
Member since Mar 2006
1 out of 2 gamers (50%) found this review helpful
A GREAT Game
posted by GinzanKitsune (JARRELL, TX) Jun 8, 2011
Member since Jun 2011
posted by dulun21 (CHANDLER, AZ) May 27, 2008
Member since Aug 2007
posted by bachampion (RAEFORD, NC) Apr 22, 2008
Member since May 2007
posted by xreddawgx (CHINO HILLS, CA) Mar 27, 2008
Member since Sep 2005
Disgaea Collector Says...
posted by HardCritic (CAMANO ISLAND, WA) Jan 16, 2008
Member since Jan 2008
If you never played this sort of TB-RPG-STRAT, then you may like this game also. The concept is an OLD one by far, as I have MANY other games simulated like this one.
Graphics: Not bad. Combat misses, skills/mage effects should have been revamped a little. Skills missed should not show your character rag dolling all over the place anyway.
Game Play: Like I said above
Story: Semi adult-ish…Funny at times.
Turn Based RPG Heaven
posted by MissTru (OMAHA, NE) Dec 15, 2007
Member since Aug 2005
great story,great game
posted by ELEMENTX (BROOKLYN, NY) Nov 13, 2007
Member since Jun 2006
the game can still get to around $30 for a used and the original Disgaea is actually a rarety to come by and could sell for as much as $80.
Problems with the game:
1.some"comedic" parts were out of place or just terrible jokes
2.looks like a ps1 game
3.voice acting while good for some characters was lackluster for some others(axel)
A good bit of fun
posted by Natiow59 (CHICAGO, IL) Oct 4, 2007
Member since Jun 2007
For those hardcore gamers, there is a ton to do in this game. Stealing legendary gear, getting secret characters, making your guys godly, it's all there. Maxing weapon skills, getting lotsa felonies, if you are a completionist, you'll be busy for a while. If not, well you might just put the game down after the story. Casual gamers might not get as much out of this game.
Is it worth your bucks?
posted by FFCyborg (BETHESDA, MD) Jun 8, 2007
Member since May 2007
A step forward or backwards? Makai vs. Disagaea
posted by jfriedlan (GRAND RAPIDS, MI) May 24, 2007
Member since May 2006
That's not necessarily meant to trivialize the games or their qualities. It's astonishing that so many enjoyable hours can come of repackaging the same game. Then again, how many games, original or not, are really worthy of one's time.
Being a utility/dollar-satisifed owner of Makai Kingdom, comparisons between the two naturally spring to mind, and really, I cannot help but wonder which is the sequel (not strictly speaking).
Disgaea lends a purpose to the mindless dungeons through levelling up one's items. The geo system creates a little variety, but the AI's failure to take advantage of it, detracts somewhat from the strategy. If certain places grant the unit great advantage, but the computer thoughtlessly steps past them, what real incentive is there to try to alter terrain? The geo squares, then, benefit only the player. The only real disadvantages occur when every square is harmful.
Lifting is actally useful in Disgaea. It saves a great deal of time to chain throws to reach the next level of a dungeon. Let me say it again. Lifting is excellently implented. However, one cannot move while holding a player. Despite being much more useful than in Makai Kingdom, it seems like there are fewer options.
This game does away with the oftentimes tedious micromanagement of objects for reincarnation, but at its core, it's still a stat-management exercise. It also much relieved me to see the massive number of imbalanced weapon options slimmed to the basics.
It's not all improvement. The dialog, sadly, lacks Makai's witty luster. The 3D targetting spheres were omitted, no bulidings, no machines, and there are no level extensions through throwing. That last had potential with some refinement, but the first three are serious. Unit deployment is much more tedious without buildings to organize them. Clearly, they and buggies could have caused problems with the dungeon completion objectives, but…