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Digital Devil Saga 2


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GF Rating

569 ratings

Critic & User Reviews

GF Rating

Very Good

good rpg

posted by jumppack (DAVISVILLE, WV) Aug 12, 2006

Member since Oct 2004

4 out of 4 gamers (100%) found this review helpful

This games best quality is the story line. Its very deep and keeps you going.The only down side is that it is very linear .Dungeon after dongeon almost the same.But the magic is good and is a little like ff10 using a grid and allowing everyone to have the same skills ,which is good and bad at the same time.Overall it is worth seeing to the end and a must for rpg lovers.

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GF Rating


The best thing since buttered tost

posted by Clearity (SHEPPTON, PA) Sep 24, 2006

Member since Jun 2006

1 out of 1 gamers (100%) found this review helpful

I wasn't sure I was going to get this game after how much of a let-down the first was for me but I'm soooooooooooooooooooooo glade I did. It's probably the best story out of any RPG I've played. The other reveiws are right, it is a bit linear but the exelent art and level design, story and gameplay easily make up for that. If you like RPGs or if you've liked noctutn, play DDS1 and then play this. It's that simple.

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GF Rating

Above Average

Impossible Abilities

posted by Xaicast666 (MILWAUKEE, WI) Mar 19, 2010

Member since Feb 2010

1 out of 2 gamers (50%) found this review helpful

I love this game so much because the story is so great and the graphics are incredible for a PS2 game. The story really captures you and it gets VERY dramatic VERY quickly when your party members begin to...well...I'm not going to spoil it for people who haven't played yet and you'll find out rather quickly what I was about to say anyway. A drawback that I simply CANNOT let go is the fact that you only have 8 slots to equip your skills even though you can learn FAR more than 8 skills. That is a drawback for the simple fact that, when engaged in battle with practically any and every boss, they use FAR more skills than 8 and that is completely unfair. The other drawback that really pisses me off, and probably everyone who's ever played this game, is the fact that once you get far in the game the bosses seem to have every single skill on the entire Mantra grid PLUS impossible abilities that give them more action turns that they use and never stop using when they are about to die AND they magically know your parties weaknesses even though they never scan you. Isn't it bad enough that the bosses get two turns already without them having the ability to use a turn to get more turns? If that's the case then they should just use the skill to give them more skills multiple times until they have 20 of them and just kill us. The point is that there should not be skills like that because after you beat the boss you aren't satisfied because you know that if they used their skills effectively then you would never win. Honestly, this game is great but it does some serious cheating.

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