I have played Diablo 3 on both PC and XBox 360. I have to say that Blizzard has done a phenomenal job of porting this great hack and slack monster slayer to the console. Although I played countless hours on the PC I was surprised by how much I wanted to play this on console. The controls are actually very smooth and feel very natural. After changing with some settings there was no issue with button placement and everything felt great. Occasionally the item and skill interface take some extra time to navigate but its not much of an issue.
Overall, this game is incredible and definitely worth playing. It's just too much fun beating down hordes of enemies and seeing them splatter into blood.
posted by Trimatic (FORT MITCHELL, AL) Sep 4, 2013
Member since Sep 2013
gamers (64%) found this review helpful
Coming from someone who's played the previous two Diablos. This game is quite good. Blizzards other famous MMO from WoW. The game is great, storyline is fabulous. The cutscenes are absolutely gorgeous, near picture perfect. The five classes are all very unique.. lore wise. All the classes have a very similar setup. The spells you unlock at specific levels are all used for the same thing, as far as gaining an AoE spell, cleave, something to heal, etc. I suppose it's a way to keep classes balanced in the process of the game so one class isn't terribly easier to play as you level up. The gameplay, is unfortunately, very cookie cutter RPG-esc. You have a 7 spell bar assigned to buttons on the controller. The default setup works as a very simple rotation. The A-button spell will be your resource generator, and will be the spell you spam constantly, of course, there's different spells for different situations. For example, there's one that will be for multiple targets, and one for single target damage. Then your RT button will be your spell to spend your resource for a strong attack of some sort. The biggest downfall of this game is the linear RPG grindfest build. You enter an area, just walk around and kill everything, and then do the mainquest within that area.. over and over again. The boss fights are fairly boring, unusually simple and the rare/elite mobs are all just the same as the normal mobs just with a special name and glow gold or blue. Overall, the game is rather good, if you enjoy a great story, and a completely coopable campaign with more than just one other friend. The ability to join up with a bunch of friends playing through the game on a high difficulty makes up for the grindfest and linear gameplay. This is definitely the best RPG out for Xbox 360, I would recommend it to anyone, especially if you have a friend or two willing to get it with you. 7/10 solo, but with a friend or two, easy 8.5/10.
After all the hype and all the advertisements, this game was VERY ordinary. The good parts were the graphics and story. Very engaging storyline, I especially liked the voice actors. Normally, the actors seem overdone and forcing it, these characters (especially the scoundrel) were just as they should be. And of course blah blah graphics were good.
The bad parts weren't that the game was bad, but more that they weren't anything special. Regular attacks, a heal, aoe, special, 3 passives. I'm not saying they had to have a talent tree system, but the character abilities seemed almost futile. I played more than one character and they all just seemed so generic. Each hero barely seems different from the next. The boss fights are nothing to write home about either. The last boss has like... 3 abilities? Even on hard, they don't hurt. You can just stack lifesteal and sit next to them holding the A button down.
During my first run through, I kept saying I hope this is the part where the game gets exciting, finally. Then I was at the last boss.
I would rather play Dungeon Siege III or Kingdoms of Amalur: Reckoning than this, if I wanted this style of game. Thanks for reading.