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The DNA of Dark Souls: the challenge and death
by David Craddock, shacknews.com, Apr 15, 2013 12:00PM PDT
In the first part of Dark Souls DNA, we locked the hub world structure used in Demon's Souls in a steel cage along with the seamless world layout of Dark Souls and let them battle it out. In part two, we discuss perhaps the most important element of any Souls game, the element that will make or break Dark Souls 2: the challenge. Read more
The DNA of Dark Souls: What made the games great
by David Craddock, shacknews.com, Apr 12, 2013 9:30AM PDT
We dissect From Software's Souls series to find what made the first two games great, and what the upcoming Dark Souls 2 needs to do to follow in the lofty footsteps of its predecessors. Part one of the two-part series looks at the mechanics of the series. Read more
Demon's Souls headlines PlayStation Plus line-up for April
by Andrew Yoon, shacknews.com, Apr 2, 2013 1:30PM PDT
Before Dark Souls became a massive success, From Software released Demon's Souls--its bone-crushingly difficult predecessor. PlayStation Plus members will be able to grab it later today as part of this month's update to the Instant Game Collection. Read more
Demon's Souls servers extended again
by John Keefer, shacknews.com, May 25, 2012 1:30PM PDT
Its servers scheduled to shut down at the end of this month, Demon's Souls has gotten a reprieve. ATLUS has announced the servers will stay up indefinitely. Read more
Demon's Souls shutting down (really) at end of May
by Steve Watts, shacknews.com, Apr 11, 2012 5:00PM PDT
Demon's Souls servers will shut down at 11:59 PM PST on May 31, Atlus has announced. Read more
From Software continuing Souls games, looking into mobile
by Steve Watts, shacknews.com, Mar 15, 2012 10:30AM PDT
From Software talks about the future of its studio, from more Souls games to considering mobile and tablet development. Read more
Demon's Souls 'underestimated' by Sony
by Andrew Yoon, shacknews.com, Feb 10, 2012 4:15PM PST
In a new interview, Sony Worldwide Studios head Shuhei Yoshida admitted that refusing to publish Demon's Souls in the US was "one of Sony's biggest software mistakes this generation." Read more



