posted by RPGhead09 (VIRGINIA BEACH, VA) Dec 7, 2009
Member since Dec 2009
Well to start this off Demon Souls is not a game for the weak hearted. The first level of this game makes it seem fairly simple with easy monsters and no real challenge and it leaves you with a feel of normalcy, then you fight a huge boss, and the easy kills are a thing of the past.
Demons Soul's has a story that honestly isn't very intresting, something about some king using a spell and bringing some monster back or something, really that's not where this game excels. Demon Souls throws you into a game and goes full blast there are no little easy levels that gradually get harder, aside from the before mentioned tutorial. If you're like me you will enter the first real dungeun thinking you know how to play and die. And dying, is exactly where Demon Souls shows true innovation. When you die in most games you either get the infamous "Game Over" screen or you go back to a checkpoint, and that's just what us gamers have bacome used to. But, Demons Soul's goal is to change that, instead of the usual run of the mill deaths when you die you are sent back to the the games central hub(the Nexus) as a spirit or ghost, from there you have 3 choices the first is try to complete an entire level on your own which i doubt will happen, the second is use this magic stone to leave a sign on the ground which other people in the dungeun that your sign is in can see, and if they decide to interact with your sign you will be summoned into their world and tasked to kill the boss of their dungeun, upon completion you are sent back to your world and given a second chance to kill your boss.The third is another stone which sends you into a random world to fight and kill the user steal his soul and return to your world. Other multiplayer elements include handy little notes left by other users, the ability to see a little reinactment of what a past player did to die in order to not repeat their mistakes, and the occasional spirit running past you. All in all this is game ROCKS!!!
posted by Valiktehn (CENTRAL SQUARE, NY) Nov 30, 2009
Member since Nov 2009
This game was a difficult one for me to decide on whether I like it or not. The leveling system is different yet done in a way that is excellence. The attack system and spell system remains exciting... until you reach certain points of almost inevitable death and death can be very frustrating expecially when you feel it was unwarranted for. This becomes most evident in the first scenario playing as a caster or low armor/hp character class without your body (without body hp is halfed, and you start the game off without body until you finish first section).
You are presented multiple scenarios in the first dungeon where death is inevitable, unless you dont explore the dungeon fully or skip parts. First on the list is the red eyed knight down one of the paths further in the dungeon (whom I guess at this point in the game you werent suppose to face until much later.. but begs the question how are you suppose to know?), where 1 hit against you will kill you and if you are like me who beleive in their skill to beat all obstacles put before you, you will be very dissapointed when you go to take him on, he breaks your guard, and then one shots you, leaving a very bad taste in your mouth and plenty of more deaths to come because you refuse to beleive they put someone there you can't defeat without cheating and pulling him to other areas and dropping him off high areas which result in his insta death.
A second area in which that bad taste returns to your mouth is in the very same scenario, the dragon...(most scenarios of the dragon are fair and offer a good fun challenge). You will see him perched atop a cliff over looking alot of dead bodies with plenty of things to loot. If you are like me, you will make the assumption, ok, this will be a hard fight but then I get to loot the unknown treasure he guards... wrong... you will walk up to him and he will breath his fiery breath once and kill you (which begs the question, how are you suppose to know). Sorryreachedmaxtext.