So close and yet so far
posted by MrDark (LEWISVILLE, TX) Dec 3, 2007
Member since Sep 2003
6
out of
8
gamers (75%) found this review helpful
This title looks great, has tight and intuitive controls, and makes the best use of the sound and video capabilities that I've seen yet.
Why is it a 3?
Two things. One, the minor complaint, my GOD how many of the same identical rooms and halls can you wander through? Probably a DS limitation, but jeeze does it get repetitive fast.
Two, the biggie. Others have said it, and I'll say it too: Worst. Savegame. Ever. You 'save' your game every time you pass through a door...although this does not actually save your game. If you quit, when you restart you'll be back at that door. Of course, the game says you're choosing to 'save and quit' which you aren't...if you've done 50 things since passing through that door, they're gone when you restart, because you aren't 'saving and quitting', you're just quitting and the most recent save is your save game.
Most importantly, as has been said elsewhere, if you die, you go back to the beginning of that chapter. In the case of the last chapter I bothered with, Chap. 4, you have a ton of stuff to wade through before the boss fight...which is ridiculously hard, with no health or ammo available. So you die...and there goes another 10 minutes getting back there.
I'll be frank: it's a gamebreaker. I can't believe this had any professional QA done, no QA tester worth his weight in salt would approve such an incredibly pointless design.
Avoid it, my friends, or face the frustration.
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