This title looks great, has tight and intuitive controls, and makes the best use of the sound and video capabilities that I've seen yet.
Why is it a 3?
Two things. One, the minor complaint, my GOD how many of the same identical rooms and halls can you wander through? Probably a DS limitation, but jeeze does it get repetitive fast.
Two, the biggie. Others have said it, and I'll say it too: Worst. Savegame. Ever. You 'save' your game every time you pass through a door...although this does not actually save your game. If you quit, when you restart you'll be back at that door. Of course, the game says you're choosing to 'save and quit' which you aren't...if you've done 50 things since passing through that door, they're gone when you restart, because you aren't 'saving and quitting', you're just quitting and the most recent save is your save game.
Most importantly, as has been said elsewhere, if you die, you go back to the beginning of that chapter. In the case of the last chapter I bothered with, Chap. 4, you have a ton of stuff to wade through before the boss fight...which is ridiculously hard, with no health or ammo available. So you die...and there goes another 10 minutes getting back there.
I'll be frank: it's a gamebreaker. I can't believe this had any professional QA done, no QA tester worth his weight in salt would approve such an incredibly pointless design.
posted by ikeredwolf (BLOOMINGTON, IN) Nov 5, 2007
Member since May 2004
gamers (75%) found this review helpful
The over-all play of the game feels more like Wolfenstien 3D then Doom, with moderately accurate targeting, and phenomenally dumb enemy AI. The Enemies are aided more by the darkness of the game and the difficulty aiming then by any effecting programming or challenging level design. All in all Im glad the Shooter style is making its way to the DS and this game is a step in the right direction. However, the issues associated with making a shooter on such a small device exist and in some aspects are made worse in this game. Human nature will cause players to grip the DS more tightly and react more eratically as the tension increases, and this game does a good job of raising tension, and the tighter you hold the DS the hard it gets to keep playing. The other failing of this game I will point out is the fact that upon death you restart the entire level, despite the screen saying "Saving" as you change rooms you never get to reload from the last save. This leads to frequent replay of levels which undermines the tension, and leads to hand cramping.
Based on what I had been reading about Dementium, I wasn't really expecting to be blown away by it. However, I tend to like "off-beat" games quite a bit and wanted to give it a try for myself.
The game isn't bad, to be honest. The environments are repeated quite a lot and there's not a whole lot of enemy variety (I'm sorry, but a zombie standing next to a green zombie still only count as one bad guy in my book), but the controls work just fine, the graphics are great for a DS game and along with the sound they convey the mood perfectly. I was having fun playing it until I died for the first time.
This brings me to my reason for rating it a 5. Once you die, no matter where you've saved your game (i.e. right before a boss fight), you get booted back to the beginning of the chapter. If you try to reload your game, it still takes you back to the beginning of the chapter. It's got to be one of the most questionable and just all-around awful design decisions I've ever experienced in a video game.
If the game didn't opt to punish you severely for dying I'd have given it a much higher score, but the save system drags it down. It goes beyond being a challenge. It's just plain mean.