Not as awesome as I'd expected :(
posted by PatryKBG (COLLEGE POINT, NY) Oct 29, 2012
Member since Oct 2012
I loved DOA2, and played DOA3 religiously with friends and at tournaments for over 2 years. DOA4 did not have the same staying power as DOA3, but I had always thought that to be because most of my friends had moved away or moved on to other fighting games of the time, like Guilty Gear and BlazBlue. Upon trying DOA5, I confirmed that which I suspected from DOA4 -- it just doesn't hold my interest anymore. Yes, it's a beautiful game, with combos, counters and beautifully-articulated characters, but I didn't really get into it like I had expected.
I think the biggest reason is because, in general, I tend to play against the computer for practice, moving on to online play and finally friends to really master the moves, and the computer opponents come in two varieties, wimpy wimpy and hefty hefty. I mean this quite literally, I went from mass slaughter for the first few team matches, and then it was utterly impossible. If I recall correctly, the game's AI is supposed to learn what moves you're doing, so as to teach you to vary your patterns, but this was ridiculous - I use Jann Lee and Hayate, and I went from multiple team throws and multi-character combos into getting hit for 15-hit combos and counters after EVERY SINGLE MOVE I TRIED. I'd get up, and if I blocked high, I was getting hit low to start the combo, and if I tried low, I'd get hit high. I understand the logic of fighting game "cheats" - when the AI knows what you're doing whereas a human would not - but being unable to get up because no matter what you're getting hit is just dumb. As such, for technical excellence in graphics, sound, and immersive environs, this gets a 10 for each. For horribly-cheating AI and cheese, this gets a -10 for replayability (for the AI). So long story short - if you got friends playing with you, it's a solid ten. If you're like me, rent it just to see the ending and move on.
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