Truly one of the great shooters in history, Dead Space is also a warning shot across the bow of the games industry: be warned, guys. After this, the stakes have risen a lot higher than many studios will be able to go.
Because, simply, this is what we will expect from the finest games going forward. Storytelling by adults (Warren Ellis, anyone?), not hacks armed with cliches. A+ production qualities. Breadth and depth of adventure. Horror that isn't served up in the same old cartoonish way but takes its cues from the problems in our age (to wit: at the root of this horror story are terrors unleashed by religious fanaticism).
I can't think of many games worth celebrating in recent years unless it is this one. I loved the way it drew on its famous predecessors -- Quake, Half-Life in games, Alien in films -- while not slavishly recreating them. Hats off to the team for this work of storytelling art.
The firs thing that you'll notice when playing "Dead Space is the lack of a HUD. Every crucial piece of information will be displayed on your character. All of the mechanics are and display are very innovative and look pretty neat. The inventory system is lacking however. In order to heal or to access crucial items one is required to go through the inventory screen which can be fairly inconvenient at certain moments. The Storyline and design are also very unoriginal almost cliche, blatantly borrowing elements from Doom 3 and Bioshock. The story has been so overdone that it is almost unbearable to watch it unfold. Overall, the game is enjoyable there are only a few flaws in the actual game play, none worth mentioning. However, I deducted 2 points because of the lack of originality and terribly overdone storyline.