The first thing you'd notice if you played this game is how cheap your character's costume is. What's the neon bucket on his head for? His suit is made of tweed! The second thing you'd notice is that your character takes up half the screen. It's a third person shooter, yet the designers placed the cross-hairs right in the middle of the screen awkwardly close to your guy's shoulder. If you can picture this then yes, this does mean that you can only see enemies who are approaching from your right. It's also a survival horror shooter, meaning that ammo is short. Apparently the designers in charge of the quantity of enemies were working on a different, all out shooter. Why did all the other characters in your team who are boarding the same distressed ship with you bring a gun, while you, the tough back up, start the game empty handed? I cursed at this game for one night and sent it back the next morning.