Failed all because of the on-rails. Sorry!
posted by nr_clark (MARLTON, NJ) Nov 15, 2012
Member since Oct 2012
This was one of the first games I ever played on the Wii. I was blown away by how overall great the game was made. It had impressive Wii-standard graphics, chilling music, compelling/freaky storyline, great weapons system, pretty scary moments, etc....basically a very iconic game.
Unfortunately (and this is a big blow) there were two issues: #1: the on-rails movement thru the levels/chapters, and #2: the incredibly poor acting & body language of the main characters.
I say #1 because--hey, this isn't a theme park ride; the lack of exploration makes the game reek of a "play per token" sort of appeal like "house of the dead". This arcade-ish gameplay made the experience feel less freestanding, and more chained at the ankle as you try to grab a special item but move too quickly past it, so on and so forth.
I say #2 because, with the effort they put into the other features, I can't believe how "off" the emotions were. The reactions, ethos, fright, body movement, just everything was off. It really made a ragdoll feel of the characters, instead of giving them some sort of liveliness.
Obviously, as seen in Dead Space 1 & 2 on Xbox, the developers knew these two issues needed to be improved upon, and so they did make quite a few tweeks here and there as evident by the looks of the gameplay and character interactions. They look like completely different games compared to the Wii's game, IMHO.
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