gamers (89%) found this review helpful
Dead Space Extraction may be a departure for the series, being an on-rail shooter and all. However, it's one of the most impressive on-rail shooters I've ever seen, providing the Wii with a great interpretation of the game. Extraction is actually a prequel story, following a group of survivors from an alien attack as they travel to the USG Ishimura. Unfortunately, they find yet another infestation to survive, which eventually ends where the original Dead Space starts. Considering it's an on-rail shooter, the story is pretty heavy. The entire time you're in the game, the story is playing out in front of your eyes. Just watching as a seemingly calm colony succumb to the parasitic aliens and descend into chaos is an immersive experience. The shooting action is deeper than most in this genre. You can grab and throw objects, collect upgrades, open lockers and choose paths throughout the game. The weapons in the game can be swapped out, leaving you with four at a time. Twisting the Wiimote to the side activates an alt-fire mode, which gives you plenty of options throughout the game. While there are a couple bosses, the game often gives you standard enemies that need to be killed by shooting their limbs. You get a stasis device which can temporarily slow enemies in a pinch. This becomes very useful toward the end. On Normal difficulty, it's not too hard to run through the game's eight hour length. You can unlock higher difficulties, bonus material and challenges as you go through the story. You can also play 2-player co-op, a mainstay in the world of on-rail. Having no control over the camera or your movement has it's downsides. If you don't grab upgrades the first time you see them, you may not have a chance later, the camera can move just as you try lining up shots and it can be disorienting. The light-gun game is a dying breed, perhaps for a reason. But Extraction does so much with the genre that it makes the case to keep it alive.
posted by dgolightly519 (PRESTON, ID) Feb 26, 2012
Member since Oct 2011
gamers (100%) found this review helpful
If the title of this bothers you, good for you. Do not rate badly simply because YOU don't like the format. Games should be rated based on criteria, not on what type of game they are. This one should be rated as an on-rails shooter, an arcade style game, not as a Horror-RPG like you might rate a Silent Hill or other Dead Space game on another console. As an on-rails shooter, this game is loads of fun (though a bit easy from time to time). Weapon options (so far) have been interesting and story-line has been progressive and interesting.
I personally like the on-rails format, which also worked for Resident Evil: Darkside Chronicles. The fact that you are periodically able to choose directions helps to add some control to the game. An on-rails shooter is perfect for the Wii, with the point and shoot mechanism (even on my large screen).
This game is a solid 7, possibly 7.5. Do not trust reviews that say otherwise based on biases about the format, unless you absolutely hate this format of game.
gamers (86%) found this review helpful
Obviously, the thing that most people hate is the fact that you're on a rail, much like an arcade shooter. That means you can't control your movement through the level, it's automatic. Your job is to shoot whatever comes on the screen. This removes most of the game's fear factor. No slinking around in the dark and checking every corner, not knowing when something will come at you.
On the plus side, the characters are interesting and the story is addictive. This game is less about investigating what's going on then the first one and more about just getting the heck out alive. Fans of dead space will get to meet familiar faces, both good and ugly, as well as visit some recognizable areas. And of course, 2-P Co-op is always a major plus in my book. Nothing brings friends and family together like eviscerating hordes of murderous monsters.
My recommendation is to get a Wii zapper or some other similar piece to get maximum fun out of the game.