...of cashing in on a broader target audience. This game is a classic example of trying to service everyone and as a result creating a product that really doesn't capture any main audience.
The developers wanted the game to be scary, but at the same time action packed. Where in DS2 they were able to a achieve a somewhat balance between action and fright, DS3 just goes off the deep end in the action department so much so that many of the "monsters" you find yourself encountering are simply zombified soldiers.
It's like every developer nowadays that tries to make their games action oriented feels that they need to throw in some kind of military reference either with (in this case) zombie soldiers, military-style wardrobes complete with military style body armor, or of course military-style weaponry. Resident Evil wasn't safe from this trend and now Dead Space has fallen. I guess next we will be seeing Link running around in a desert camo tunic, Master Sword replaced with the Master Assault Rifle, a grenade belt, and Hylian Shield replaced with a chrome version of a ballistic vest.
posted by motleyfellow (NATCHITOCHES, LA) Feb 12, 2013
Member since Jan 2013
the level design is a bit too cramped, they left out the PvP versus mode that was included in the last game, and compact (pistol) weapons are all really similar to one another.
Was PvP left out because EA still wants you to buy Dead Space 2? Probably.
It just feels like EA wants to spend less and profit more. No more playable necromorphs and PvP, just a co-op partner who can barely fit in the hallways with you. It seems like this was produced to check off the sequel box, not because the developer had any interesting ideas for it.
Don't get me wrong I loved the other two but this game is just trying to pull a resident evil by that I mean throw away most horror aspects and replace them with explosions and to much action an not the horror roots it started on it a good game but to me it seems like all horror games are straying too far from their roots