More frustrating than anything
posted by dustbusta (CLINTON, ME) Oct 18, 2010
Member since Oct 2010
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While mowing down thousands of zombies over the course of the game can be enjoyable, it doesn't come close to making up for the horrible design flaws that plague this game. It can be fun to explore the different combo weapons and see what sort of havoc you can wreak, but to get through the crowds and move around the mall, you really only need a spiked bat or two (the first combo weapon you can create.) Given the time limits there's not a whole lot of reason to hunt down the ingredients for a Paddlesaw when two melee weapons cover the entire game.
But the real problem lies not in the zombie massacres but in the human enemies. It seems as if all of the Psychopath bosses are equal in strength and only differ in attack patterns and weapons. That might not seem so bad until you realize that the first handful of optional bosses are extremely difficult to defeat at early levels, and only near the end of the game are you able to take them down without reloading (and walking across the city again to get back to them.) It also doesn't help that every bullet that hit's Chuck makes him stumble, which is incredibly frustrating when in a shootout with mercenaries. Mercenaries who can take plenty of assault rifle rounds to the head but fall from a couple of baseballs hit in their direction.
Oh and enjoy trying to rescue survivors when you first start playing! Even though you'll get a marker on your map and an arrow leading the way to them, once you find them all of that disappears. If you're not familiar with the malls and casino's you'll have to check your map every minute to make sure you're going the right way as you lead them to safety.
Add in all the issues that have already been mentioned (saving issues which leads to hours of gameplay lost, etc) and I can't give this game a passing grade. The most frustrating thing of all is that it's not glitches or bugs that ruin the game, it's just terrible terrible design flaws.
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