Dawn of Discovery
Critic & User Reviews
Fun but frustrating!
posted by ksubball25 (OLATHE, KS) Jul 9, 2009
Member since Jul 2009
13 out of 14 gamers (93%) found this review helpful
What I liked:
1. There's many islands to discover in the game.
2. The islands had wonderful scenery.
3. The cut scenes were fun to watch.
4. The buildings were colorful.
What I don't like:
1. The demanding citizens.
2. Some of the tasks were difficult.
Overall, this game is fun but should be for people who like strategy games.
Good but lacks Action for an Action Adventure Game
posted by MrDude (BURTCHVILLE, MI) Aug 24, 2009
Member since Jul 2009
2 out of 2 gamers (100%) found this review helpful
3:in depth gameplay
3:lots of strategy
Overall, a good game but only really great for RTS lovers.
Great Great Game...
posted by TechDelta (MEADOW VISTA, CA) Jul 27, 2009
Member since Aug 2008
7 out of 9 gamers (78%) found this review helpful
posted by ryyla (COBB, CA) Mar 25, 2013
Member since Jan 2013
Sim game a tremendous foul
posted by yuckyjake (CHICAGO, IL) Jul 12, 2011
Member since Mar 2011
Fun & interesting RTS with a unique approach!
posted by CritScott (QUAKERTOWN, PA) Nov 25, 2010
Member since Jun 2010
The Controls: logical and easy to work with. In the in-between sailing parts, the building placements and the buying/selling interfaces were "spot on", and provided many hours of interesting interaction. I love the wii-mote controls anyway, and I know to position myself in the center of the room - not too close to tv - for best pointing sensitivity.
The Story: a simple, compelling classic (and typical) story found in history themed games - nothing surprising there, but the way it's woven into the gameplay is what I find of value. The storytelling mode vs continuous play mode offers two styles, depending on your mood. Following the story and missions did not leave me bored for a minute!
Strategy: the exploration, the interaction between characters, the various buildings, resource gathering/trade, keeping the settlers happy, and growing the population - it seems like the took all the great parts out of my favorite RTS's and put them into an easier, more fun-centric game here. When I say easier, I mean the begrudging, laborious parts are removed, and the pace and challenges increase as the chapters progress. As in ie: SimCity, I was not left asking "ok, now what??" at any point.
Graphics: Clean, colorful, well-done, expected graphics level in my opinion. Zooming in and out worked and looked great. The narrators & narration needs to get a lot of credit. The talking head characters are lifelike and keep you involved throughout. Sometimes they repeat something as a warning or reminder, but that only happens if you are neglecting your goals. They mostly keep the game moving and make announcements.
Overall: I was impressed and see the family replaying this.
Glitch in Chapter Two.
posted by Icebane (BALTIMORE, MD) Jan 16, 2010
Member since Jun 2008
Dawn Of Discovery
posted by Pubu86 (NEW HAVEN, IN) Oct 30, 2009
Member since Sep 2008
Dawn of Discovery
posted by punxof2day (TALLAHASSEE, FL) Oct 27, 2009
Member since Oct 2009
posted by solarsoar (FAIRFAX, VA) Oct 3, 2009
Member since Sep 2009
A couple of issues though: 1) you need a very steady hand for plopping down buildings. Depending on how sensitive the controls are, you may end up putting things a bit out of place. I overcame this by zooming in closer to the spot I'm targeting. 2) The controls in military mode when you move troops around is quite laborious. Especially getting from the ship to the beachhead and then onto the rest of the island. There is a time lag as the troops march through the island, which takes so long that a building might already be taken by the time the troops get there. The trick I found was to place two barracks right next to each other, when defending an island. This way there's no lag time to defend one or the other and you can send troops out of one while using the troops on the second to evenly distribute troops between the two barracks. Focus on the barracks which either allows you produce more troops and prevents the opponent from doing the same.
okay. nothing too spectacular.
posted by fraskew (MATTHEWS, NC) Sep 29, 2009
Member since Feb 2009
continuous play is your basic melee mode. there are some variables you can adjust for this mode, but it is mostly a basic set-up.
the main issue i have is that the game isn't deep enough in planning and expansion to be a strategy game, or detailed enough in economics and progression to be a sim game. instead it bounces along in the middle, but never really makes it as either type.
Been there, built that
posted by JMichaud (BETHESDA, MD) Aug 5, 2009
Member since Jan 2008
With such colonies, you build houses for residents, farms to make food, churches for education (what?) and other establishments to do other tasks like make clay pots, mine for iron and stone, cut down trees for wood, and produce milk.
You can play the Story Mode that has you fufilling certain tasks - tasks such as have a colony with a certain number of inhabitants, find treasure or make a certain amount of a certain type of good.
Or you can play Continuous Play, where you make your own colony from scratch and build it up to something amazing.
Wait a second. This game feels like a midevil version of SimCity - and a much simpler version of SimCity. It doesn't bring anything new or fresh to that genre.
There are other problems I had with this game.
First off, whenever there's a shortage of food or clothing, the game nags at me over and over again to take care of the problem. It just doesn't let up. Even after I make the needed adjustments to solve the problem, it continues to whine about the lacking supplies for a few more minutes.
Secondly, the story in Story Mode doesn't thrill me one bit. There's not much conflict, and it preaches too much.
The biggest problem I had with the game is that the gameplay becomes stale and repetitive after a few chapters in Story Mode or about an hour in Continuous Play. When I make a building, it would just land on the selected plot of land with a thud - unlike in SimCity where I can see the building being built over time.
Dawn of Discovery is a great fix for those looking to feed their city building needs, but it doesn't hold my interest long enough for me to purchase it. RENT IT.