posted by Nardeko (SLIPPERY ROCK, PA) Jan 21, 2010
Member since Jan 2010
Gameplay: -God of War style fights (and finishing moves) with Legend of Zelda dungeons and map layouts.
Sounds: - The music in the game is rather epic, which is expected for a fantasy RPG, but the voice acting is weak.
Graphics: - Rather good graphics. There are some minor hitches here and there, but all in all, the detail is remarkable.
Review: - Upon loading the game, I felt almost an adrenaline rush. The anticipation was killing me. I got into the game in rather short order, and from the beginning it was set up like an epic movie. There were no shortages of interruptions through the first 10 minutes. They weren't good interruptions, either.
I would be running along the street, and the game would decide that I had gone far enough to stop my progress, show me a meteor falling from the sky, hitting building behind me, and blocking me from backtracking. Some may say this is not a bad thing, and I would agree, to a certain point, and that point is certainly reached quickly.
The gameplay (combat, most of the time, puzzles the rest) is amazing -- just like it was when God of War and The Legend of Zelda series came up with it. The only bad part about the gameplay was the shotty camera controls. Running up a flight of twisting stairs turned into a chore when the camera had to be manually adjusted (at a slower rate than the player turned.)
Combat was fluid, for the most part, though it was littered with repetitive killing blows and button mashing.
On the whole, Darksiders is certainly a great game, but it is not it's own game. I believe that Darksiders could have done much more to build a name for itself, instead of helping along two series (Legend of Zelda and God of War) which are already well enough off on their own.
Don't buy this game, rent it, beat it, return it. The one-time playthrough you'll get with it isn't worth $63, and you'll just end up selling it back to Gamestop in 3 days anyway.
This game is an aggregation of many other games. Notably God of War, Devil May Cry, and Prince of Persia (PS3). The linear game play and button smashing of GoW, the finance system and decor of DMC, and the character movement of PoP. I found little originality to the game. That being stated it was still a good distraction, the storyline is what kept me interested. The graphics meet the PS3 level and gameplay is responsive and what you come to expect from the platform.
To potential players this game is definitely worth a rent. I also would not argue with any players willing to make a purchase, the game is decent and I can recognize a replay value.
To game developers, many titles on the PS3 are fully interactive, if you can see it, you can destroy it, grab it, climb it. There is almost an expectation now that games meet this standard. Darksiders does not. I would say open it up, the guide character you created would help in an open world format.
Lastly, I am a literature snob so as a disclaimer this last bit is pure criticism and not a warning to potential gamers. The characters needed more back story or motivation. Uriel's position to War needs more. Why is War opposed to Uriel here? Why doesn't he announce what he his up to? Again snobbish, but if we dont hold them to high standards, who will?