It’s good to be Death – a really powerful fighter who can beat up all sorts of huge monsters with a variety of weapons (axes, swords, or scythes).
In Darksiders II, your task is to wander about a vast world to – well do something. But this game does a good job of keeping you on track to the next location.
Melee combat is really easy – just mash the attack button and you can deal out a lot of pain and death to your opponents. There’s also an option to manually lock on to one opponent – something I’ve always wanted to see in these type of games.
The ranged combat, on the other hand, has problems. When a game lets you shoot a gun, you have the option of aiming the gun using the right control stick.
Not in Darksiders II – the right analog stick is not used as an aiming aid.
When you do fire your gun, you automatically shoot the nearest opponent to Death, which can be a problem if the nearest target isn’t the one you want to shoot.
But this lack of control really gets annoying when you have to hit a certain target that isn’t an opponent. In one area, you have to place bombs at a statue and detonate them using the gun in order to get the key to move to the next part. But aiming the gun to detonate the bombs is a real pain. Many, many shots would fly completely over the target, resulting in a complete miss. Even throwing the bombs is troublesome at best.
Darksiders II is a lot of fun to play – but the aiming issues really tarnish what joy I got from playing it. RENT IT.
posted by Tigervideogames (LAWRENCEVILLE, GA) Jan 1, 2013
Member since Jan 2013
gamers (50%) found this review helpful
Starting off the game was good. It had decent controls and combat was fun. I just had a hard time with the story. It was not really fun for me. It is a pretty decent game with awesome enemies , but it could be a little better for my standards.(good luck with wall walking or what it is called)
I can't say I would recommend this game to anyone. Its buggy as all get out (it has froze my console at least 5 times already), the polygons are atrocious, the art style leaves me felling meh, and the story isn't very engaging and after 8 hours of play, I don't feel compelled to keep playing..... and for people thinking this game is anything like Zelda, don't listen to those reviewers who compare it to LOZ, because its nowhere close. The game feels closer to Ninja Gaiden 3 than Legend of Zelda... If you just like hacking and slashing a ton of bad guys you will like it, but the repetition has bored me to tears.. I will give it one more hour of play before I return it.
It does have one bright spot: The music in this game is fantastic
posted by ThornlessDrop21 (HENDERSONVILLE, TN) Jan 26, 2013
Member since Jan 2013
I thought this game was richer in story and creativity than the first. The building of the weapons to my custom play was something that made me play the game longer and longer. The only thing that they really screwed the pooch on was freezing. In my experience I almost tossed my control at the screen for these reasons while playing the addons. Having to get rid of many of my good weapons just to move on without it freezing. Whats up with that?
I personally liked this game. I just loved having sythes and hammers as weapons to slaughter my enemies. What I didn't like was the enviornment and the bird I had to follow. The bird led me to places I've already gone to and back and forth on random doors. I was lost the entire time in the game. That bird didn't help much later. I found the enemies a little harder to kill than they needed to be, but overall, the game was pretty good with it's graphics, weapons, the horse, and the beauty of the large scale enviornments. It just didn't do good with the structure of the more closed in enviornments, the harder-to-kill enemies, and the bird. This adventure game is not a game for me, but I would recommend this for someone who loves complex adventure games.