Great at Melee Combat, Bad at Shooting
posted by JMichaud (BETHESDA, MD) Jan 1, 2013
Member since Jan 2008
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It’s good to be Death – a really powerful fighter who can beat up all sorts of huge monsters with a variety of weapons (axes, swords, or scythes).
In Darksiders II, your task is to wander about a vast world to – well do something. But this game does a good job of keeping you on track to the next location.
Melee combat is really easy – just mash the attack button and you can deal out a lot of pain and death to your opponents. There’s also an option to manually lock on to one opponent – something I’ve always wanted to see in these type of games.
The ranged combat, on the other hand, has problems. When a game lets you shoot a gun, you have the option of aiming the gun using the right control stick.
Not in Darksiders II – the right analog stick is not used as an aiming aid.
When you do fire your gun, you automatically shoot the nearest opponent to Death, which can be a problem if the nearest target isn’t the one you want to shoot.
But this lack of control really gets annoying when you have to hit a certain target that isn’t an opponent. In one area, you have to place bombs at a statue and detonate them using the gun in order to get the key to move to the next part. But aiming the gun to detonate the bombs is a real pain. Many, many shots would fly completely over the target, resulting in a complete miss. Even throwing the bombs is troublesome at best.
Darksiders II is a lot of fun to play – but the aiming issues really tarnish what joy I got from playing it. RENT IT.
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