I remember playing the original Darksiders and absolutely loving it. Despite it's lukewarm critical reception, it turned out to be a solid action game with a satisfying story based on an awesome premise. Naturally, I was elated when a sequel was announced.
Enter Darsiders II, a game that proves you really can have too much of a good thing.
You play as the horseman Death, on a quest to save his brother War and restore humanity to Earth. Death has far more personality than his brother ever did, which is a great thing; Death is a good protagonist who controls great in battle. Combine this with a great soundtrack and an interesting take on the apocalypse from a different character's perspective, stretched out over a campaign that's about three times as long as the first game...sounds fantastic, right?
Well, it's not that it isn't great - it is - it's that the developers seemed to make it their goal to make the game long for the sake of being long. Very much of the game's time comes from fetch quest after fetch quest...dare I say, the majority of the game is taken up by fetch quests! This doesn't really stand out or hinder the experience in the beginning, and goes away in the latter portion altogether...but the mid range of the game starts to feel like a bore; a chore to get through, once you notice it.
That's not to say the game is bad. It's good, and the beginning and conclusion are both fantastic and don't disappoint. You just need to drive yourself to get through those freaking fetch quests!
If you liked the first game, you won't be disappointed, and if you like repeated fetch quests, you'll be ecstatic!
I give the game a solid 8/10, and highly recommend it to anyone who liked the first game or action games in general.
This game itself is amazing although it really frustrating because not only that you have to face intermediate puzzles but for each quest require three objectives of each mission. For example: you have to get three skulls to complete a quest or get three souls just to complete that certain side mission, why is it always three? why not interval of each. Other than that, this is pretty good game. though the story needs a lot of work.