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Darksiders II

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Also on:Wii U, Xbox 360

New!Available For Download:PC 

GF Rating
7.7

2590 ratings

Critic & User Reviews

GF Rating
8

Very Good

An entertaining sequel

posted by Metoo999 (NEW YORK, NY) Jan 9, 2013

Member since Aug 2007

Combination of Zelda/Metroid-esque exploration, Prince of Persia platforming, and God of War fighting, and it all works well. If you've ever wanted Zelda-type of games with a HD shine, then this series is pretty much it.

There's a lot hidden areas and mini-dungeons to keep you busy. The early dungeons are too easy, and it's only in the later ones that you get the real mind-bending puzzles like in the best Zelda games. There you use portals, time travel, splitting your character into two. Nothing too difficult, but you may run to a walkthrough once or twice. The boss fights are fun, but nothing mindblowing.

The game's quite lengthy at about 30 hours, more if you do all the sidequests and collectibles. The game is good-looking, but cartoony. Most of the characters are fat-headed and gigantic like in Gears of War, and some people may not like this art style.

The camera can be problematic while fighting multiple enemies, but it's not a huge problem. Switching between powers can be a chore. I would have preferred to be able to set powers to the d-pad instead.

The story is dullsville. Seriously, get a book, phone, laptop etc ready for the cutscenes. They aren't long, but boy are they a buzz-kill. I didn't care about the story and characters, and they drone on and on. Luckily the gameplay more than makes up for it.

I was put off that much of the DLC content is only for people who purchase the game new. It's similar to how Rocksteady restricted the Catwoman segments to new copies in Batman: Arkham City. The game is long enough without it, but this practice of leaving out content is shady.

I once wondered if I could upgrade my horse's running speed, but I never saw a chance in-game. Then I looked up on the PSN Store and there was a "Deadly Despair" pack for doing just that. What a rip-off.

I still enjoyed DS1 more than this, but this is a perfectly acceptable sequel. Looking forward to a third.

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GF Rating
7

Good

Nice hack and slasher

posted by Showta (HOODSPORT, WA) Jan 9, 2013

Member since Dec 2012

Though the game has many great qualities from decent graphics to fun action combat and clever puzzle solving, I just could not find it in me to play after beating the Guardian. Just felt old and tired to me after that.

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GF Rating
8

Very Good

Great Game, could use some more time in the oven.

posted by Killathas (FLOWERY BRANCH, GA) Jan 2, 2013

Member since Jan 2013

I think this game was largely under rated by the critics. It was a lot better than Darksiders 1, the combat was enjoyable with the introduction of talent trees. The new weapon and gear system is very well designed and doesn’t feel overwhelming like many others. The dungeons were well put together and interesting. There is over 20 hours of play without doing the side quests. The story was generally engaging. The environments were great, and well executed. I had a great time through the entire game, and was sad to see it end.

However, I do feel there were areas to improve. Some of the weapon procs are game breaking. There was a point in the game where I became so overpowered that combat was no longer enjoyable. I was also hoping for some new concepts in the dungeon crawling genre. Some tougher puzzles, much of the challenge of the game was finding which wall I could run up, instead of how the puzzle at hand worked. I feel a little originality goes a long ways.

In regards to story, a never changing story arc makes the game feel drawn out and padded. Many of the best games in history contained story arcs that changed, sometimes rapidly. Instead of spending 20 hours trying to complete the current task at hand, give us a sudden change and we are no longer concerned with the current objective, but rather flip the story on its ear.

Without giving too much away, Death’s character was too arrogant, and that is fine! However many people do not believe he would show enough compassion toward his brother to make such large sacrifices. It should have been stressed throughout the game that Death’s actions were largely self serving.

Toward the later levels, it felt like the studio was in a time crunch, the locations became less engaging. They should have evened the worlds out, so that we don’t spend 10 hours in one, and 2 hours in others.
With all these points laid out for the franchise to improve upon in the future. I do fully recommend this game.

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