It sucks that 80% of this game felt filler. The first couple hours your running pointless side missions; fortunately some of these side missions help you along your journey. Usually I am able to connect with a story within the first hour of playing. Still, even with a few hours invested, I cared nothing about what was happening. As the hours passed the game became a "I have to beat this now because i've come this far" kind of game.
DS2 went wrong, for me, in many ways. The new looting system was pointless. I didn't need the excess weaponary seeing as how I was fine switching between two weapons (but thats just me). You're continuously entering areas filled of unnecessarily tedious puzzles that you spend more time trying to figure out then fighting anything. I did, however, enjoy the upgrading system and being able to feed weapons to other weapons. Although I felt all weapons should have been able to have the same upgrade (but thats just me). The controls of the game were a bit tricky when fighting multiple enemies, what with holding the LB+ another button while trying not to get hit, while fighting, while moving the camera as well as trying to dodge; craziness. One redemption I will give this game is the infinite amount of combos I could trigger. I definitely enjoyed opening up a box of smackdown. lol
I didn't feel like there was much of any story going on besides running around finding out about these diiferent lands dragged under by "Corruption". From my understanding the events of this game take place during the events of the first, but I felt like this game had nothing to do with what was going on. This game was so far all over the place it definitely fell short of becoming the killer sequel it had the potential to be. If they would have spent more time on developing a better overlapping story and less time on extra unnecessary elements of an RPG I might have enjoyed this game more, but again that's just me.
I've been badly disappointed by Mass Effect 2 and 3, let down by Dragon Age II, cried a little on the inside about how Prototype 2 was a pale shadow of its predecessor.
My faith in humanity is now restored - Darksiders II is fantastically great and manages to surpass even the fabulous first Darksiders in every way. And that was a hard bar to clear.
The graphics engine is breathtaking (best ever seen in terms of detail rich open environments with lovely shading, no tearing, aliasing artifacts or stuttering), the gameplay is rock-solid (never got bored, variation of available tools and environments, rich weapons and fighting systems), the automatic save system and incremental loads make the action almost continuous, the art is amazing (really, this is not just the graphics, but the way the environment and characters have been put together and animated - you'll keep staring at the screen for hours just because stuff is so suprisingly awesome), the musical score is inspired, varied and always perfectly matched to the action (makes a huge difference in games that do this well) and the story is well thought out, convincing, motivating and consistent.
The game has a lot of content and more in DLCs - and in this case, it is really worth downloading.
The Darksiders I & II combo has managed to become my favorite game series on the 360; it's unusual to see such a perfect combo.