posted by CptnCommamdo (MORENO VALLEY, CA) Aug 13, 2012
Member since Sep 2011
gamers (58%) found this review helpful
Darksiders 2 the sequel to 2010's Darksiders goes beyond with DEATH. Developed by Vigil Games & Published by THQ Darksiders 2 follows the exploits of DEATH, one of the four horsemen of the Apocalypse, in a weaving tale that runs parallel to the events in the Original Darksiders game. While plenty of games are set in an apocalyptic wasteland, not many will let you participate in the actual End of the World. Influenced by games like God of War & Legend of Zelda, Darksiders offers an expansive world to explore, with satisfying combat & intriguing puzzles to solve peppered throughout. It lacks Story, but Gameplay will keep you busy. Sound Design is somewhat awesome. Controls are a bit off, Art Design has improved but will likely see Screen Tearing like in the 1st. Puzzles are challenging & has that lenghty single-player campaign you desire. While Darksiders was not innovative by any stretch of the imagination, Darksiders 2 feels fresh with new ideas & areas. If you played Darksiders & couldn't get enough of the action & adventure then you're gonna love Darksiders 2. Darksiders 2 gets an 8 out of 10.
posted by jnoble32000 (QUEEN CITY, MO) Oct 22, 2012
Member since Oct 2011
gamers (57%) found this review helpful
This game actually starts out, I think, pretty strong. However, as I played the allure of the game just continued to weaken. I remember reading another review of this game where someone mentioned "jack of all trades master of none." That is EXACTLY right.
1. The storyline gets worse as the game goes along, becoming very unispired and cliche. By 13 hrs in it was just LAME.
2. The RPG elements, I don't think, were well implemented. You have to put alot of points into any power for it to become really useful (although harvest was quite good early) and you simply go through gear like popcorn so there is no real sense of achievement.
3. This is the really big one for me.....FAR too much emphasis on puzzle solving verses fighting. As many others have said, the puzzles aren't necessarily hard but they just take FOREVER. I would say where I was at (prolly 50-60% of the way through) every dungeon is maybe 30% fighting and the rest solving puzzles to get to the fighting.
This is honestly the first game from Gamefly that I had to return before completion; I just couldn't stomach the drawbacks. The first darksiders was a perfect blend of fighting and puzzle solving and the story was great. This one, for the reasons mentioned above, just took a very wrong turn.