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Dark Souls II


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Dark Souls 2 producer Takeshi Miyazoe explains how the studio is making some "enhancements" to the online play, but is still keeping it firmly about isolation. Read more

by Steve Watts,, Jul 9, 2013 10:35AM PDT

Dark Souls 2 director Yui Tanimura says he wants it to put a bigger focus on exploration, which means you can do tasks out of order and even "start halfway through the game." Read more

Dark Souls 2 co-director Yui Tanimura explains how previous comments about making the game straightforward and understandable were about reducing tedious and repetitive tasks. Read more

by Alice O'Connor,, Jun 10, 2013 2:59PM PDT

We expect E3 trailers not to show the actual game. We forgive pre-rendered CGI and look the other way when it's clearly scripted, but the new Dark Souls II trailer simply takes the biscuit. It's 93 seconds long and mostly gameplay footage yet the player only dies perhaps thrice? Pull the other one, Namco Bandai, it's got bells on. Read more

by Steve Watts,, Jun 3, 2013 8:00AM PDT

Dark Souls 2 will be released in March 2014, according to Namco Bandai. Read more

by David Craddock,, Apr 15, 2013 12:00PM PDT

In the first part of Dark Souls DNA, we locked the hub world structure used in Demon's Souls in a steel cage along with the seamless world layout of Dark Souls and let them battle it out. In part two, we discuss perhaps the most important element of any Souls game, the element that will make or break Dark Souls 2: the challenge. Read more

by David Craddock,, Apr 12, 2013 9:30AM PDT

We dissect From Software's Souls series to find what made the first two games great, and what the upcoming Dark Souls 2 needs to do to follow in the lofty footsteps of its predecessors. Part one of the two-part series looks at the mechanics of the series. Read more

by Andrew Yoon,, Apr 11, 2013 10:00AM PDT

At first glance, it might not seem like Dark Souls 2 is very different from its predecessor. It's still dark, dreary, and full of death. Still, sequels are meant to be bigger and badder, a point that that developer From Software tried to emphasize. Read more

by Andrew Yoon,, Apr 11, 2013 9:25AM PDT

Yui Tanimura, director on Dark Souls 2, is reveling in death. "One thing that really came into mind was the various kinds of deaths that players can experience," he said while presenting the game. "We try to kill with substance." Read more

New gameplay footage from Dark Souls 2 has shown up showing dimly lit castles, bonfires, monsters and lots of combat. From Software Director Yui Tanimura and Namco Bandai's Tak Miyazoe takes us through the demo and talk about how the developer created the levels and the atmosphere the studio was trying to create in the new game. Oh, and lots of death. Read more