This is really good idea for a game, but as interesting as it seems the mechanics could use a lot of work. I understand deadlines but taking the extra time to fix lagging, walking threw walls and the miraculous ability to avoid damage angled between stair rails would dramatically improve the quality. Also this game has a weird sense of authority. Like what's the point of enabling the player to kill themselves or kill those that help you. Also if you are going to give a player the ability of customization don't make it so limited. But on a positive note the cut-scenes are almost flawless and very theatrical. I rate this with a 2 because the mechanics aren't there.
If you enjoyed the pain, suffering, and cursing that the first game induced then you'll love this game.
The enemies in this game are much MUCH more aggressive then those of its predecessor and will attack you without retreat. Most of them will chase you much further then the baddies of the first game. Not only that some of these guys run ridiculously fast and will kill you while you're trying to run. The bosses however are not as difficult as the first game IMO. There are multiple times you will fight multiple "bosses" at once, but none compare to The Four Kings.
They have also made it much more difficult to get used to the areas and bosses by adding more enemies in NG+ and beyond. Most are red invader enemies, and they make the other enemies seem like child's play.
Something I found rather amazing is that you are no longer completely safe behind a shield. If an enemies weapon is long enough to "wrap around" your shield you will still take damage. This is especially effective when enemies wield halberds and great-weapons. On the subject of the larger weapons, the great-weapons in this game will no longer smash enemies to the ground. All they do is stagger enemies and sometimes they don't even do that very well, but they make up for it with increased damage.
What I just said does not work both ways. Your weapons will not hit an enemy behind a shield regardless of what your using. You WILL be smashed to the ground but great weapons. Also the damage you deal depends on how your weapon connects with your enemy. A scythe will no longer damage an enemy if you don't actually hit them with the blade. Same for halberds and axes. Swords seem to deal better damage when you make contact with an enemy while they are at your twelve o'clock, and deal reduced damage if you swing and hit them at the end of the arc of the trajectory.
Finally I don't see what the big deal is about the games graphics. It's dark souls your not playing it to look at pretty things.
gamers (42%) found this review helpful
First Mass Effect was ruined, now Dark Souls. This is a complete downgrade from the original. Bad graphics, bad level design. Not an ounce of creativity was put into this game. Its not even hard so i dont know what people are talking about. Bonfires and boss fights are easy to find. Doesnt even fell like the same game. Just terrible.