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The DNA of Dark Souls: the challenge and death
by David Craddock, shacknews.com, Apr 15, 2013 12:00PM PDT
In the first part of Dark Souls DNA, we locked the hub world structure used in Demon's Souls in a steel cage along with the seamless world layout of Dark Souls and let them battle it out. In part two, we discuss perhaps the most important element of any Souls game, the element that will make or break Dark Souls 2: the challenge. Read more
The DNA of Dark Souls: What made the games great
by David Craddock, shacknews.com, Apr 12, 2013 9:30AM PDT
We dissect From Software's Souls series to find what made the first two games great, and what the upcoming Dark Souls 2 needs to do to follow in the lofty footsteps of its predecessors. Part one of the two-part series looks at the mechanics of the series. Read more
Dark Souls 2: what's new, what's not
by Andrew Yoon, shacknews.com, Apr 11, 2013 10:00AM PDT
At first glance, it might not seem like Dark Souls 2 is very different from its predecessor. It's still dark, dreary, and full of death. Still, sequels are meant to be bigger and badder, a point that that developer From Software tried to emphasize. Read more
'Killing with substance': dying in Dark Souls 2
by Andrew Yoon, shacknews.com, Apr 11, 2013 9:25AM PDT
Yui Tanimura, director on Dark Souls 2, is reveling in death. "One thing that really came into mind was the various kinds of deaths that players can experience," he said while presenting the game. "We try to kill with substance." Read more
Dark Souls 2 footage shows 12 minutes of gameplay
by John Keefer, shacknews.com, Apr 10, 2013 6:30PM PDT
New gameplay footage from Dark Souls 2 has shown up showing dimly lit castles, bonfires, monsters and lots of combat. From Software Director Yui Tanimura and Namco Bandai's Tak Miyazoe takes us through the demo and talk about how the developer created the levels and the atmosphere the studio was trying to create in the new game. Oh, and lots of death. Read more
Dark Souls 2 screens leaked
by John Keefer, shacknews.com, Apr 10, 2013 5:45PM PDT
Ten new screenshots have leaked for Dark Souls 2. Read more
Dark Souls 2 aiming for addictive intro, 'more clear' story elements
by Steve Watts, shacknews.com, Dec 17, 2012 9:33AM PST
Further comments from Dark Souls 2 director Tomohiro Shibuya have shed more light on how he intends to make the game more accessible, focusing on a better learning curve for new players. Read more
Dark Souls 2 to be 'more understandable'
by Steve Watts, shacknews.com, Dec 10, 2012 8:30AM PST
Dark Souls 2 will be "more straightforward and more understandable," according to one of the game's new directors, Tomohiro Shibuya. Read more
Dark Souls 2 announced
by Steve Watts, shacknews.com, Dec 7, 2012 6:58PM PST
Tonight at the Spike VGAs, a new cinematic trailer debuted announcing Dark Souls 2. Read more



