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Dark Souls II

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Also on:Xbox 360
GF Rating
7.1

914 ratings

News

by David Craddock, shacknews.com, Apr 12, 2013 9:30AM PDT

We dissect From Software's Souls series to find what made the first two games great, and what the upcoming Dark Souls 2 needs to do to follow in the lofty footsteps of its predecessors. Part one of the two-part series looks at the mechanics of the series. Read more

by Andrew Yoon, shacknews.com, Apr 11, 2013 10:00AM PDT

At first glance, it might not seem like Dark Souls 2 is very different from its predecessor. It's still dark, dreary, and full of death. Still, sequels are meant to be bigger and badder, a point that that developer From Software tried to emphasize. Read more

by Andrew Yoon, shacknews.com, Apr 11, 2013 9:25AM PDT

Yui Tanimura, director on Dark Souls 2, is reveling in death. "One thing that really came into mind was the various kinds of deaths that players can experience," he said while presenting the game. "We try to kill with substance." Read more

New gameplay footage from Dark Souls 2 has shown up showing dimly lit castles, bonfires, monsters and lots of combat. From Software Director Yui Tanimura and Namco Bandai's Tak Miyazoe takes us through the demo and talk about how the developer created the levels and the atmosphere the studio was trying to create in the new game. Oh, and lots of death. Read more

by John Keefer, shacknews.com, Apr 10, 2013 5:45PM PDT

Ten new screenshots have leaked for Dark Souls 2. Read more

Further comments from Dark Souls 2 director Tomohiro Shibuya have shed more light on how he intends to make the game more accessible, focusing on a better learning curve for new players. Read more

by Steve Watts, shacknews.com, Dec 10, 2012 8:30AM PST

Dark Souls 2 will be "more straightforward and more understandable," according to one of the game's new directors, Tomohiro Shibuya. Read more

by Steve Watts, shacknews.com, Dec 7, 2012 6:58PM PST

Tonight at the Spike VGAs, a new cinematic trailer debuted announcing Dark Souls 2. Read more