posted by welfarefalcon83 (MARYVILLE, TN) Mar 8, 2013
Member since Feb 2012
I refuse to buy any games anymore unless it's Madden or NBA2K series,because I can play them online over & over again & get a new experience each time.
Games like DMC:Devil May Cry are the biggest reason why games should cost about $25-$30 at the most. $60 for a game that has some major flaws & that just isn't that good.
The original Devil May Cry on PS2 is light years ahead of this game. The last few missions on this game were okay,and actually showed promise,but overall the game was just boring & I basically got through it just so I could say "Yeah,I beat that game."
It was like a chore getting through the campaign though.The storyline was not interesting,the obvious (SPOILER ALERT>>SPOILER ALERT>>)
fight between Dante & Virgil was a nuisance too...When you play a game & you know that at the end it will come down to this,what is the point of paying attention to the story? I've seen enough movies & played enough video games to know every cliche in the book.
Seriously,on another note,was this game originally planned as an early PS3 release? Because yeah graphically it was ok,but the game play was pretty bad. When you have to hook onto the rings to glide from one to the other,it sometimes wouldn't work.Bugs like that are annoying & kill the gaming experience for me.
I can't say that this game was bad,because it wasn't,but there is no need to make a game where you can learn like 50 different combos,but can beat it using just the basics...
And the dialogue..Wow..Who wrote this? An angry 12 year old that listens to Shinedown & thinks that they're hardcore?
They tried way too hard to make this game edgy & cool,and in reality it comes off as vomit inducing. This new Dante is nowhere nearly as interesting as the original . Also,why is this new one half demon & half angel? A big part of the original Dante's appeal was that he was half human...
I understand that they were looking to go in a different direction,but it didn't work.Rent it,beat it,re
posted by Existence (SALT LAKE CITY, UT) Mar 4, 2013
Member since Jul 2011
The Devil May Cry series has always been acclaimed for being one of the better (if not best) action franchises around. DMC3 took it in a direction of more fast-paced gameplay, focusing on switching with numerous weapons to string together flashy combos. To this end, this newest installment, DmC, is very similar.
Although it has that same great fluid feel to the gameplay, a lack of a lock-on system really hinders a lot of the combat. Since the player is at the mercy of auto-target (which is already problematic if trying to pinpoint a certain annoying enemy), the camera can become problematic because it has a tendency to readjust; this can be disorienting and I found myself manually fixing the camera constantly.
A lot of fights seem to occur on platforms, and unfortunately there are no ledge barriers and the player can fall off. In combination with the camera/targeting, this can lead to accidental falls. It's not a big deal in terms of health, but it certainly disrupts the flow of combat.
The controls were a bit too overly ambitious; they introduced two "elemental" weapons which can only be used as corresponding shoulder buttons are pressed down (R2 or L2). This is no big deal, until they start putting in enemies that are immune to everything but one of these two elements. One is not bad, but multiples, of both immunities, can be a little awkward.
Overall in comparison to previous installments I actually thought this game was a bit easier. If you stick on normal there should not be much issue. It only becomes more of a hassle as you increase difficulty and try to SSS missions.
I thought the core story is average (but the nod to debt is commedable), but how it was presented could not be any more immature or tasteless.
Dante's script is full of lame one-liners and immature jokes, and the presentation is more reminiscent of a really bad 90s horror film. It truly felt like the story was thought up by a group of 15 year ol