Possibly one of the largest cases of judging by the cover in gaming, almost all of the hatred towards series reboot DMC: Devil May Cry has been focused on Dante's remodel both in appearance and demeanor. While it may affect your overall opinion of the game, there is more to this game than the new Dante.
I don't want to dwell on Dante's remodel. DMC essentially traded amusingly corny one liners for an enjoyable and cohesive (if unoriginal) story with a few cringe worthy lines. From what I've heard it's basically modeled after a cult film called 'They Live'. All in all the story made sense and was amusing enough; more importantly, it didn't get in the way. The impressive level design throughout the game's setting of Limbo is noteworthy.
Gameplay is DMC's strongest asset. In DMC Dante can switch between his guns, Rebellion, a fast angel weapon and a slow but powerful demon weapon on the fly using the triggers. He will also have access to angel lift and demon pull to yank Dante towards enemies and vice versa, as well as for some solid platforming sections. Dante moves more fluently in combat as well; only the trickster style from DMC3 comes close. On the other hand, this all comes at a cost to the game's signiture difficulty. The default difficulties are extremely easy for experienced players, however the unlocked difficulties can be quite challenging. The style meter has also been dumbed down a little, only lowering if you're hit, which is easy to avoid thanks to telegraphed enemy attacks. You will still need to vary attacks and combos a lot to get SSS ranks on missions though, even with the simplified meter. Combat can get repetitive due to repeating enemy types. Boss battles are interesting but simple. The game will hold you hand for half a playthrough but after Chapter 11 the game sets you free; DMC is a game that's better the second time around. There are plenty of collectables to find as well.
This reboot is a blast to play and a good genera entry point,
Gameplay/Controls: Gameplay is relatively simple to understand as it is not far off from that of games like God of War or Darksiders. However one big unique thing is that this game strings the combos and awards points for creativity. The controls are simple enough and found them easier on PS3 than the xbox controller (just my observation). The only times I was frustrated was when you had to race to other ends and a simple slight miss of timing led you to your death. I also think the game could have been better with a lock-on feature at the very least for the boss fights.
Sounds: Voice acting isn't bad in this game and they paired the right voices for the right characters. The soundtrack in the game isn't bad either especially when you get to Mission 13 it just fits and makes the game experience even better.
Graphics: They are without a doubt nice in this game. Occasionally I had some framerate issues but considering all the action on the screen at times this can be expected and never made me frustrated or disappointed. You can also tell that Capcom invested in the character models as each one is well done.
Story: This series is not known for having the most impressive of stories in the video game industry like Mass Effect and Half-Life. However this game has a decent story that is enjoyable even if predictable at times. Certainly seemed to be an improvement over previous DMC titles stories.
Final Verdict: I found this game to be enjoyable and definitly worth a rent at the very least. Capcom has done an excellent job considering it is a reboot. Personally I even like this Dante better than the previous one (this one is also more cute). Overall I give this game 8/10 and only deduct for being short and having a lack of lock-on ability.
posted by chocochica (HARRISBURG, AR) Mar 26, 2013
Member since Oct 2012
game is good graphics are nice but camera can get annoying changing as it pleases and at worst time. but this is a great game you should play atleast twice to get 100%. beatinging and returning to old levels is best ways to do it.