Good Concept, but game needs heavy tweaking
posted by dohsetsu (SAN FRANCISCO, CA) Mar 19, 2008
Member since Jan 2005
I really like this game. Or, I wanted to really like this game. The concept is great: Monopoly meets Magic the Gathering. However, there are so many flaws in the game that impede its playability that I had to just quit. The deck assembly process is long and tedious--you have to read all three faces of the card in order to know how the card will execute in play, and even then you might not know for sure. A system with symbols on the face of the card that indicate the cards strengths and weaknesses would be nice. Also, you can't quit! You must play out the board that you are on in order to advance. Often that means losing a number of times until you gain cards that are good enough to beat your opponent. And a single board can take a couple of hours to play! Strategy synopses of your opponents would be very helpful, as I always, without fail went into battle with new opponents with the completely wrong deck for their type. And the game really relies way too much on luck to decide the outcome. One bad die roll and you may never recover. Which means that no matter what cool monsters you get, the most powerful cards in the game are always the ones that control the outcome of the die. I played the game, and it was fun, but I basically won all the boards that I completed via skillful use of the "die roll 1" and "Die roll 6" cards. (With a little help from the "die roll 2 and 3" cards as well.) I'm hopeful that Bandai/Namco will polish this game up a bit, because it could be a really enjoyable game if some tweaks were applied to the gameplay.
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