posted by youngpoe79 (WESTMINSTER, CO) Dec 27, 2007
Member since Sep 2005
gamers (100%) found this review helpful
This game is exactly like I remember it in the arcade. You drive as fast as you can, can pull off a few tricks and hit ridiculous jumps. There isn't too much to it really. You can beat the circuit mode in a few hours and then the fun only comes with racing your friends in Multi player mode. I will say that I did think the steering on this game was better than I have seen on other racing games on the WII. I would say this one is leaning towards the slightly sensitive end with the steering but once you get used to it, it's not bad at all.
I measure everything against the burnout series because that is my favorite racing game, and this one is not close but it is a fun rental for a few days but it does get old quick.
In another shameless attempt to cash in on a Wii audience that has shown a distinct failure to reject bad games, Midway has ported 2004's Fast and the Furious arcade machine to the Wii, under the name of the joint Midway/Nintendo owned Cruis'n moniker.
It's just too bad that, 1. The game is a lazy port job whose best extra are commercials for other bad games. 2. The arcade game itself isn't very good to begin with.
As has become standard with every Wii game that involved racing, Cruis'n's big improvement is that you can steer the car with the Wii remote. This feels more natural than pressing a control stick, but you sacrifice precision. While this isn't a big loss in a game like Excite truck, you can't help but to be frustrated by smacking into on coming traffic(and losing your lead to the obviously rubber banding AI.)
The game features twelve tracks, designed in and around areas of Los Angeles, New York and San Francisco. Unlike, say, PGR, The tracks are linear A to B races that place realism or city accuracy at the bottom of the priorities list. This should be no shock to long time Cruis'n fans, but it's embarrassing to see multiple Empire State Buildings and Transamerica Pyramids within plain view of each other.
While I'm speaking of things that look embarrassing, the game's graphics will make you feel like you've been sent back the Dreamcast days. That this game, made in 2004 couldn't beat Sega's 1999 swan song's visuals is bad enough, that it has to compete against 2007's racers is much worse.
Due to the game's arcade nature, you will see all this game has to offer within two hours. You can upgrade your car between races and earn more by winning money, but you will quickly grow bored of the short tracks beforehand.
I can't recommend this game to anybody but the most nostalgic Cruis'n fans and gamers with no sense of quality. At 30 dollars, this game's asking price is 25 dollars too high.
Rent it and forget it. Better yet? Just forget it.
Cruisn On 2 Wheels! Actually A Pretty Good Rental!
posted by miko25 (LARGO, FL) Dec 3, 2007
Member since Nov 2004
gamers (80%) found this review helpful
This version is better then th N64 ones and suprisingly pretty fun. Sure it is very weak on "everything" (AI, Tracks, Customization, Graphics, Interface); sure some parts of it does not make sense like going through buidings and water. The framerate and control was fine. All in all Midway did a good job and I would say it is worth a rental (but not in the top 5 Q slot).