Pros: + The game itself operated flawlessly, as far as controls/visuals/loading. No bugs/glitches/slow-downs or such were noticed. + I can see the appeal to a younger audience + The game mechanics are very simple, with only a few combos and such to remember
Cons: - The fixed camera is a real draw-back, as some of the exploration has the character moving 'down', towards the player. 80% of screen real estate is forward looking, and only a small sliver shows geography 'below' the character. This limited viewing window becomes very frustrating, very quickly. Enemies 'below' the character become obscured. - Level progress sometimes becomes frustrating as doorways, buttons and switches are sometimes not apparent. Though, this is mainly due to the art style of the game.
Overall: This game would be best suited for a younger, less experienced audience. An audience that still learning to use the controller and could not handle having their attentions split between complex control schemes and deep storyline.
Anyone who picks up a controller and naturally tries to 'move' with one analog stick and 'look' with the other will find themselves frustrated often.
Just to ellaborate, I'm only two hours in and close to 200 achievement points. The gameplay is smooth and realtively easy thus far. However, there were a few spots which were frustrating. Some of the jump attempts are ridiculous and areas can be misleading.