Must... get... ORBS!!
posted by KrispyD (YORK, PA) Feb 20, 2007
Member since Apr 2006
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In spite of what some might have you thinking at this point, Crackdown is an awesome game. It's the ultimate sandbox. While for some the lack of a cohesive story to hold things together may be a disapointment, but for some, such as myself, the free form ability to do just about anything from the get go is a nice feeling of freedom you don't usually get in a video game.
Your job is to take out 3 gang leaders. To do this, you need to take down at least some of their underbosses. You can do this in any order you want.
The thing you'll be doing the most of, however, is building your skills. In a RPG like twist, you gain experience in things by doing those things. It basically comes down to killing guys certain ways, though there are a few other ways to build up skills. Agility skills are mainly leveled up by collecting green orbs found at the tops of buildings and the like. Collecting these things will haunt you, even in your sleep.
The best part of Crackdown is the coop play. While it's incredibly fun to blow stuff up by yourself, it's even more so when a good buddy is along for the ride. The best part is that you're not limited by some invisible tether, you're both free to roam about the city as you please. The game is so free form that you can choose to just fight each other instead of working together.
The worst part of crackdown is the complete lack of story. It's almost like a low budget FPS in that respect... as in there is none. This is more of a design choice than anything else, and in the overall sence of the game it works, but for some this is something that ruins the game. I like a good story, but Crackdown, I think, actually benefits from the lack of narrative.
Crackdown is one of those games that's hard to explain and rate, especially given the limited space given here on GF. For people who desire a free form playground experience, this is THE game. If you need a story to drive the gameplay, steer clear
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